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Xbox announces new “Enforcement Strike System”

Online gaming has in the past suffered from a less-than-stellar reputation, particularly when it comes to toxicity and safeguarding users. While this has improved significantly over the years, Microsoft has now announced a new initiative to further ensure user safety, revealing their “Enforcement Strike System.”

Making the announcement on the Xbox Wire Blog, Dave McCarthy – CVP Xbox Player Services – said “One of the most common questions we get from players through feedback, posts, and appeals is how repeated enforcements impact their gameplay, how they escalate, what they escalate to, and how they know when their account is back in good standing. To help address this, we are introducing a new enforcement strike system.”

They continued, “The new system attaches strikes to every enforcement, ranging in severity based on inappropriate activity. Each player will now have a view of their enforcement history including strikes and the overall impact these have on their player record.”

Offering more concrete details, “The system is similar to demerit strikes used in driver’s license systems in many countries. For example, a player that has received two strikes will be suspended from the platform for one day, whereas a player that receives four strikes will be suspended for seven days. Players have a total of eight strikes and, once reached, will be suspended from Xbox’s social features like messaging, parties and party chat, multiplayer and others for one year from the enforcement date.”

The full scope of the new system and how it will and won’t change the current format can be found on the blog, but in general this new enforcement seems to be focused on offering greater transparency – which is always a good thing.

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KitGuru says: What do you think of this new system? Will it help? Have you ever been suspended? Let us know down below.

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