On the last page we tested Max Payne 3 while running in Direct X 10.1. We have been unable to get this game playable across three screens in Direct X 11 with high image quality settings enabled.
We set anti aliasing to 2x and Tessellation to High. At these settings, the game demanded 1813MB of memory.
The game was perfectly playable, averaging 45 frames per second, and never dropping below the sweet spot of 30 frames per second.