Home / Software & Gaming / Rocket League’s upcoming Wasteland is a bigger, shallower map

Rocket League’s upcoming Wasteland is a bigger, shallower map

Rocket League's success is undeniable. For a game that almost came out of nowhere, it's done well to maintain much of its popularity since its release back in July, but some have clamoured for more varied gameplay. The Wasteland map, coming free alongside the new Chaos Run DLC, may just give them that. With a larger pitch, a lower, curved ceiling and different boost placements, it's Rocket League's most varied map to date.

While developer Psyonix has released new maps since the launch of the game, they have really only featured visual tweaks. Mutators added some true randomness to the game, with its numerous and bizarre changes to gameplay, but altering the layout and having walls that so quickly roll over into the middle of the map, makes the Wasteland unique among its peers.

wasteland

While it will be free though, the Chaos Run DLC that it comes along with won't be. That update will feature all the typical additions we've come to expect from Rocket League updates, including new decals and paint jobs, a pair of new battle cars, some additional wheels and trails – all likely available for a couple of pounds. [yframe url='http://www.youtube.com/watch?v=9ARZ-Emjfs0′]

Or at least it will be in December when the next DLC update launches. The above video doesn't tell us exactly when, but sometime next month for sure.

Discuss on our Facebook page, HERE.

KitGuru Says: It's been a while since every evening was a Rocket League evening for me. A different map would certainly make it worth getting the team back together though.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.