Home / Tech News / Featured Tech News / Microsoft confirms AMD FidelityFX Super Resolution is coming to Xbox Series X|S

Microsoft confirms AMD FidelityFX Super Resolution is coming to Xbox Series X|S

Now that AMD has announced its FidelityFx Super Resolution upscaling technology, Microsoft has come out to announce that the Xbox Series X|S consoles will support it.

Way before AMD officially announced FSR, it was always expected that it would run on Xbox Series X|S consoles, but Microsoft has now officially confirmed it (via IGN). For PC, AMD FSR will be launched on June 22nd, but owners of the next-gen Microsoft consoles may have to wait a bit longer to benefit from it.

Unlike Nvidia DLSS, AMD's upscaling technology doesn't use AI to enhance the image, which allows more cards to support it. AMD FSR's list of supported GPUS already includes the RX 470 and RX 480 and other modern AMD cards, as well as Nvidia GTX 10 series and above. Intel graphics cards may also support AMD FSR once they release.

The implementation of FSR comes as no surprise considering AMD has previously added multiple FidelityFX tools to its Game Developer Kit (GDK) for the Xbox Series X|S consoles. Besides FSR, the toolkit also included Variable Shading, Contrast Adaptive Sharpening, and Denoiser.

Microsoft promised to share more about the upscaling technology on Xbox Series X|S soon. Discuss on our Facebook page, HERE.

KitGuru says: Hopefully, Sony will also announce the support of AMD FSR for the PS5 because if it doesn't, the PlayStation 5 will be at a clear disadvantage compared to the Xbox Series X|S consoles.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.