Home / Tech News / Featured Tech News / Microsoft confirms AMD FidelityFX Super Resolution is coming to Xbox Series X|S

Microsoft confirms AMD FidelityFX Super Resolution is coming to Xbox Series X|S

Now that AMD has announced its FidelityFx Super Resolution upscaling technology, Microsoft has come out to announce that the Xbox Series X|S consoles will support it.

Way before AMD officially announced FSR, it was always expected that it would run on Xbox Series X|S consoles, but Microsoft has now officially confirmed it (via IGN). For PC, AMD FSR will be launched on June 22nd, but owners of the next-gen Microsoft consoles may have to wait a bit longer to benefit from it.

Unlike Nvidia DLSS, AMD’s upscaling technology doesn’t use AI to enhance the image, which allows more cards to support it. AMD FSR’s list of supported GPUS already includes the RX 470 and RX 480 and other modern AMD cards, as well as Nvidia GTX 10 series and above. Intel graphics cards may also support AMD FSR once they release.

The implementation of FSR comes as no surprise considering AMD has previously added multiple FidelityFX tools to its Game Developer Kit (GDK) for the Xbox Series X|S consoles. Besides FSR, the toolkit also included Variable Shading, Contrast Adaptive Sharpening, and Denoiser.

Microsoft promised to share more about the upscaling technology on Xbox Series X|S soon. Discuss on our Facebook page, HERE.

KitGuru says: Hopefully, Sony will also announce the support of AMD FSR for the PS5 because if it doesn’t, the PlayStation 5 will be at a clear disadvantage compared to the Xbox Series X|S consoles.

Become a Patron!

Check Also

KitGuru Games: Resolution Doesn’t Matter (Anymore)

There once was a time when console generations were defined through the resolution by which the console could output at. One of the biggest selling points of the Xbox 360 and PS3 was the fact that these systems were capable of outputting games in HD. Yet, as consoles support higher and higher resolutions, we have seen developers focus less on offering games at such resolutions, instead using new rendering techniques to create what may be the start of the post-resolution gaming experience...