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Raja Koduri teases Xe HPG GPU running UL 3DMark Mesh Shader Feature test

Raja Koduri, Intel’s senior vice president, chief architect, and general manager of Architecture, Graphics, and Software, has teased the upcoming Xe HPG gaming GPU on Twitter. The post contains a screenshot of the UL 3DMark Mesh Shader Feature test, showing the “Xe HPG mesh shading in action”.

Following the launch of the Xe-LP desktop graphics cards, Intel is working hard on the upcoming Xe HPG “gaming optimised” GPU architecture. With the Xe HPG architecture, Intel plans to rival AMD and Nvidia in the gaming GPU market with the first dedicated graphics card coming from the company since the Intel 740.

As confirmed by Intel, the Xe HPG gaming GPUs will make use of the Xe HPC’s compute efficiency, Xe HP’s scalability and Xe LP’s graphics efficiency. Besides using GDDR6 memory and ray tracing support, no other specifications have been confirmed yet. Nonetheless, rumours point to Xe HPG GPUs featuring up to 960 EUs with 7680 shading units and 8GB of GDDR6 memory.

The screenshot contained in the tease has been taken from the 3DMark Mesh Shader Feature test, which should be out soon on the 3DMark test suite. As it seems, DirectX12 Ultimate’s mesh shading will be supported by the Xe HPG architecture, just like Nvidia Turing, Ampere and AMD RDNA 2.

Intel hasn’t revealed the release date of HPG gaming GPUs, but the first graphics cards using this architecture are expected later this year.

KitGuru says: What do you expect from Intel’s upcoming gaming graphics cards? How will they stand against the competition? 

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