At the Game Developers Conference (GDC) earlier this week, we learned that Microsoft, Nvidia and AMD were all working on bringing Ray Tracing technology to the video game world. Now, the folks over at Epic Games have talked more about it during their ‘State of Unreal’ panel, showcasing three videos demoing the technology.
Unreal Engine will be one of the first to support Ray Tracing. There are three incredibly impressive demo videos currently online, showing off real-time generated graphics, using Ray Tracing, motion capture, facial animation mapping and more.
The first video (see above) is based on Star Wars. Ray tracing is used here to create reflections, lighting, shadows and improved depth of field. The demo uses Nvidia’s RTX technology specifically and was created in collaboration with ILM.
The next set of demoes move on from ray tracing and focus on real-time performance capture. In the demo titled ‘Siren’, we see motion capture, facial animation mapping and 3D modelling all at play to create a realistic ‘digital human’.
The final video is titled ‘Osiris Black’ and features Andy Serkis performing a monologue from Macbeth. His motion capture is applied to an alien creature, once again showing off how impressive Unreal Engine’s new tech really is.
KitGuru Says: Developers seem to really be raising the bar for graphics technology this year. Unreal Engine in particular is looking incredibly impressive in these new demos.