RTX support for Minecraft was announced back at Gamescom 2019. It already looked impressive at the time but over the following months, more work has been done and today, Nvidia is sharing another sneak preview ahead of release.
Minecraft with RTX is coming very soon and to show off what is possible when you combine Minecraft with ray-tracing technology, Nvidia enlisted the help of three Minecraft map creators, whose work you can see below:
Of Temples and Totems RTX is an adventure map with different temples with various challenges. complete with ray-traced shadows and global illumination. The second map, Imagination Island RTX, is an explorable theme park with four distinct lands that showcase a different ray-tracing effect. Finally, Crystal Palace RTX is a survival map featuring a huge castle built to a 1:1 scale, further showcasing ray-traced lighting and shadows.
For those that might like to make their own maps that take advantage of new graphical effects, Nvidia has created a series of tools and guides to get people started. This includes converting Java worlds into RTX worlds, how to create your own PBR texture packs and more.
Nvidia has been working with Microsoft to enable full path-tracing for Minecraft, which includes traced reflections, shadows, caustics, global illumination and more. Combined with PBR textures, Minecraft with RTX will also get per-pixel emissive lighting and volumetric effects. A final release date for this version of the game has yet to be revealed, but we are told that it is releasing quite soon.
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KitGuru Says: The ray-tracing effects shown in all of the previews of Minecraft RTX so far have been very impressive. We’ll be looking forward to checking it out ourselves and finding out just how well it runs on current GPUs.