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Nvidia’s Ansel tool is now available in The Witcher 3

When Nvidia first debuted the Pascal architecture, one of the big new feature announcements was Ansel, an in-depth game camera tool that could take unique, professional looking screenshots of games. A whole suite of editing tools are also included, along with the ability to take super-high resolution and 360-degree images. We have already seen Ansel added to Mirror's Edge: Catalyst but now, you can also find it within The Witcher 3: The Wild Hunt.

With Ansel, you can add filters, adjust the field of view and screen orientation or make changes to contrast, colour, vignette and more. You can take a standard screenshot, or you can take a 360-degree image, or even a super high-resolution snap, which starts off at 5K and just keeps going up. High-res images will run up the file size though, with the maximum sitting at 35GB.

Witcher 3 ansel

To use Ansel in The Witcher 3, you will need the latest Game Ready driver from Nvidia. From there you can open up The Witcher 3 (make sure version 1.24 is installed) and once in-game, you can press alt+F2 to open up the Ansel interface. Images will then save in your ‘videos' folder on the C Drive.

Ansel will work on GPUs dating back to the GTX 600 series, so if you are a couple of generations behind, you could still take some pretty amazing in-game screenshots.

KitGuru Says: The Witcher 3 is a very detail-rich game and Ansel really helps kick things up a notch with its super high-resolution capabilities, allowing you to capture shots up to 63 times higher than 1080p. Have any of you guys played around with Ansel already? What do you think of it?

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2 comments

  1. It doesn’t work too well with sli, the ansel overlay become a flickering nightmare, really distracting when trying to setup a screenshot :/

    Otherwise it’s pretty nice, a format other than jpeg would be appreciated though, maybe a lossless format like png, since bmp’s would be in the 40-50gb range at max res.

  2. WINvidia or AMDream

    .jxr is a JPEG XR is a loseless compression they could use.