Back when Nvidia began showing off RTX and DLSS running in games for the first time, Shadow of the Tomb Raider was one of the few big titles supporting the technology. Unfortunately, the last six months have gone by without any word on when the RTX patch would arrive. That changed this week, with Shadow of the Tomb Raider finally adding in ray-traced shadows and DLSS.
Last night, Nixxes, the studio behind the PC version of Shadow of the Tomb Raider, began rolling out the RTX patch, including ray-traced shadows and deep learning super sampling. Downloading the patch itself is step one, users looking to turn RTX on will also need to ensure they are using the latest Nvidia driver for optimal performance.
Right now, you will need an RTX 20-series GPU to turn on ray-tracing, although that will change next month. Nvidia is going to be unlocking DXR support on non-RTX GPUs in a driver update in April, this will allow the GTX 1060 (6GB) and up to run the DirectX Raytracing API.
DLSS relies on Nvidia’s machine learning Tensor Cores, so this feature will continue to be completely exclusive to the RTX series.
KitGuru Says: We’re not sure why it took so long for RTX features to finally make it into Shadow of the Tomb Raider but it is better late than never. We’re working on benchmarking at the moment, so check back later for some results.