Unigine provides an interesting way to test hardware. It can be easily adapted to various projects due to its elaborated software design and flexible toolset. A lot of their customers claim that they have never seen such extremely-effective code, which is so easy to understand.
Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk.
Efficient and well-architected framework makes Unigine highly scalable:
- Multiple API (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL) render
- Cross-platform: MS Windows (XP, Vista, Windows 7) / Linux
- Full support of 32bit and 64bit systems
- Multicore CPU support
- Little / big endian support (ready for game consoles)
- Powerful C++ API
- Comprehensive performance profiling system
- Flexible XML-based data structures
We used the following settings for Heaven v2.0; 1920×1080, DX11, Stereo 3d (Off), Shaders (High). Tessellation (Normal), Anisotropic Filtering (x4), Anti-Aliasing (Off), Full Screen (Yes)
The reference clocked GTS 550 performs on a par with the GTS450 scoring an average of 25 frames per second, which drops to around 17 in the more intensive sections.