Dirt Rally is developed by British video game developer Codemasters using the in house Ego engine. Development began with a small team of individuals following the release of their 2012 video game Dirt: Showdown. Codemasters have emphasised a desire to create a simulation with Dirt Rally. They started by prototyping a handling model and creating tracks based on map data. The game employs a different physics model from previous titles, rebuilt from the ground up.
We test at 1440 with 8x MSAA and the ultra image quality setting enabled.
With a single card in the system, the minimum frame rate is 80, well below the 120 or 144 of the latest gaming panels. With two cards in SLi, this minimum frame rate jumps to 136 giving a much smoother experience.
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