Stone Giant is a 3rd party Direct X 11 benchmark developed by BitSquid and FatShark to demonstrate the benefits of pervasive tessellation in a game setting. BitSquid is a start up formed in 2009 from the lead engineers at GRIN, who were the developers of Ghost Recon Advanced Warfighter (and others). Their publisher, FatShark, is based in Sweden and recently released ‘Lead and Gold” on Steam.
This benchmark uses tessellation extensively and DirectCompute to render high quality depth of field with soft bokeh.
We run this benchmark at 1920×1080 today with tessellation set to high. Aspect ratio is automatic and window mode is disabled.
Now we are running both solutions in their maximum overclocked state.
The distance seperates even further when overclocked with the MSI card gaining another 7 fps when compared to the Crossfire based HD5770 configuration, which still fails to reach an average result of 30fps.