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Sapphire HD 7970 6GB Toxic Edition Review

On the last page we tested Max Payne 3 while running in Direct X 10.1. We have been unable to get this game playable across three screens in Direct X 11 with high image quality settings enabled.

With 6GB of GDDR5 memory onboard we maxed the settings out to the limit, including enabling 8 times anti Aliasing. At these settings, the game demanded 4624MB of memory.

The results show that even for the Sapphire HD7970 6GB Toxic, the demands are too high.

For the last test, we lowered the anti aliasing to 2x and Tessellation to High, from Very high. At these settings, the game demanded 1813MB of memory.

We found the sweet spot when running in Direct X 11. Max Payne ran smooth at both board speed settings, although with Lethal Boost enabled, the frame rate was smoother, with a higher minimum frame rate score.

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