Crysis Warhead, like the original, Crysis, is based in a future where an ancient alien spacecraft has been discovered beneath the Earth on an island east of the Philippines. The single-player campaign has the player assume the role of (Former SAS) Delta Force operator Sergeant Michael Sykes, referred to in-game by his call sign, Psycho. Psycho’s arsenal of futuristic weapons builds on those showcased in Crysis, with the introduction of Mini-SMGs which can be dual-wielded, a six-shot grenade launcher equipped with EMP grenades, and the destructive, short ranged Plasma Accumulator Cannon (PAX). The highly versatile Nanosuit returns.
In Crysis Warhead, the player fights North Korean and extraterrestrial enemies, in many different locations, such as a tropical island jungle, inside an “Ice Sphere”, an underground mining complex, which is followed by a convoy train transporting an unknown alien object held by the North Koreans, and finally, to an airfield. Like Crysis, Warhead uses Microsoft’s Direct3D 10 (DirectX 10) for graphics rendering.
We use a particularly intensive area of gameplay which we call the Cargo run, this is strictly a ‘worst case scenario’ and generally you should experience slightly better performance through the majority of the game.
These settings with a single card are not possible and a reference HD5770 has problems even with 1680×1050 resolution at gamer level. Crossfiring two of them however means that 1920×1200 gaming is a strong option. This engine is still such a test of modern hardware, and we can only think back to the good old days when only a handful of people could run it properly at all.