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Retail listing points to high price for Oculus Touch

The Oculus Rift is set to get quite the upgrade later this year with the launch of Oculus Touch, the headset's own motion controllers, paving the way for room-scale experiences that will bring the Rift more in-line with what the HTC Vive offers. It's going to be pricey though if this week's retail listing is anything to go by.

The listing comes from German store, MediaMarkt, which has apparently partnered with Oculus for distribution purposes in the past. The retailer breifly listed the Oculus Touch on its site this week, showing off a €199 price tag. If you take into consideration the current state of the British pound and add on VAT, it may well end up being close to £199 here in the UK too.

oculus-touch-new-feature-design-3

Given MediaMarkt's reported relationship with Oculus, this listing seems more credible than a standard retail leak. However, Oculus has yet to officially confirm anything and it likely won't until the Connect 3 conference this year, at which we will likely see pre-orders for Oculus Touch launch.

It is important to keep in mind that the price tag does include an extra sensor to get the Touch controllers working. We should learn more in a few weeks time.

Discuss on our Facebook page, HERE.

KitGuru Says: I was expecting somewhere between £100 and £150 for the Oculus Touch controllers but if it ends up being higher than that, even I might be a bit put off. What price do you think the Touch controllers should launch at? What would you be willing to pay for a full room-scale VR set-up?

 

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5 comments

  1. A duel shock 4 controller is about £50, and features the sixaxis motion, and frankly these controllers are just glorified halves of a dualshock… £199 is a bloody ripoff, and another reason for me to dislike the Rift.

  2. A duel shock 4 controller is about £50, and features the sixaxis motion, and frankly these controllers are just glorified halves of a dualshock… £199 is a bloody ripoff, and another reason for me to dislike the Rift.

  3. Because the apparently the touch doesn’t handle full 360 very well and Oculus encourages Devs to make 180 experiences…

  4. We’re talking about a brand new piece of tech here. It’s not going to be less then $100 per controller. Personally I’d rather have a quality offering then a cheap low quality one (leave that to China in three years). If it turns out the controllers suck, then I’d expect complaining.

  5. I can make that much money in five seconds!