Home / Software & Gaming / Console / Microsoft: We need to do a better job in Europe

Microsoft: We need to do a better job in Europe

Although sales of Microsoft Corp.’s Xbox One are strong in the U.S., in Europe the situation is different and sales of the platform are rather low. Microsoft admits that it has issues in Europe and needs to somehow improve sales of its game consoles in the region.

“We need to do better in Europe,” said Phil Spencer, the head of Microsoft Xbox division, said in an interview with Edge, reports VideoGamer. “When I look globally, mainland Europe is definitely an area we want to focus on.”

Sony claims that in some countries its console market share is around 70 per cent. The head of Xbox business unit argues that Sony’s consoles have been historically popular in mainland Europe. Nonetheless, to outsell PlayStation 4 in the U.S. and the U.K., the world’s largest developer of software had to slash the price of its Xbox One.

microsoft_xbox_one_no_kinect

“Sony does a really good job in those markets, and they have a long history – long before we were in this business – and they have earned the success that they get in those regions,” said Mr. Spencer. “I watch what they do because they do a lot of good things, and I want to make sure that we're being smart about succeeding. And there are places like Latin America where Xbox does really well, and in the U.S. the numbers keep going back and forth – it is good competition which I think is good for everybody.”

This week Microsoft began to roll-out plans for Gamescom and the company pins a lot of hopes on the upcoming titles for Xbox One.

Discuss on our Facebook page, HERE.

KitGuru Says: Microsoft cannot slash the price of Xbox One in select countries to outsell Sony PlayStation 4. As a result, it will have to find ways to make its gaming system more popular without cutting its price.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.

One comment

  1. Ah young love, two bots courting each other is such a sight to behold.