Over the last week or so, leading up to the release of Middle Earth: Shadow of Mordor, we heard that Warner Bros was being funny about handing out PC review codes for the game and then we later found out that the graphics settings asked for 6GB of VRAM for ultra textures. Those two things coupled together rose alarm bells for PC gamers, with many assuming that this could only mean that the port is a mess. However, as it turns out, the PC port is actually pretty solid and there’s no inherent reason to avoid it.
To test out the game’s performance we played for a few hours to spot any performance glitches or bugs and then ran the in-built benchmark tool a few times at different resolutions. The PC we are using contains an AMD FX-8350 CPU and an Nvidia GTX 780 reference card, there is currently no SLI support for this game so making the most of your 120Hz monitor at high settings or even playing at 4K will be a bit tricky.
Here you can see the exact graphical settings we used for 1080p gameplay. We’ve gone for a balanced approach to the settings to demonstrate the best results you can get while still maintaining high fidelity.
The GTX 780 has no problem running Shadow of Mordor with ultra textures at 1080p, averaging just over 75 frames per second. Those of you running two cards will have no problem running this game across three screens or at a high refresh rates once an SLI profile has been made.
The benchmark has a little glitch at the moment, the minimum frame count is made while the benchmark itself is still loading, you don’t actually get frame drops down to 7 frames per second during regular play or benchmarking once it gets going.
We observed the game using between 3017MB and 3030MB of VRAM during our benchmark test so it is very close to capping out. Unfortunately, we don’t have a 4GB or 6GB GPU on hand to compare usage results but it looks like gamers will want at least a 4GB card for future proofing. That said, we didn’t notice any negative performance impact while using Ultra textures.