Home / Software & Gaming / Shadow of Mordor PC testing – 1080p, 1440p, 4k

Shadow of Mordor PC testing – 1080p, 1440p, 4k

Now lets step things up a notch and check out how a single GTX 780 performs with ultra textures at 2560×1440 resolution. For this test, we used the same advanced settings as the 1080p run through:

Shadow of Mordor 1440p Shadow of Mordor 1440p Settings

Usually when going from 1080p to 1440p, you expect to lose anywhere between 20 and 30 frames per second on average. Here's our benchmark result:

Shadow of Mordor 1440p Benchmark

Going from 1080p to 1440p with the same graphical settings cost us 20 frames per second overall. However, we still managed to maintain a smooth frame rate, coming in at just under the 60 frames per second sweet spot.

Once again, you can see the minimum frame glitch. I can confirm that this frame drop occurred as the benchmark was loading and not while it was running. Additionally, while playing the game I didn't notice any severe frame drops, slow down or stutter, so its not much of an issue, the frame rate is generally solid.

Shadow of Mordor VRAM Usage 1440p

At 1440p with ultra textures, we observed the game using up to 3032MB of VRAM, there is still a tiny amount of headroom  left as the GTX 780 has 3072MB but it looks like gamers will be better off with a 4GB GPU.

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  1. If the recommend specs are so widely off, the question that has to be asked is did these guys even run their own benchmark?!

  2. I averaged 73 fps on 1080P with everything maxxed out (motion blur was off as it makes me feel ill), Highest was 265 and lowest was 29. That is with an i53570K(stock) 8Gb 1600 ram and a GTX Titan. I have a sneaky suspicion that nowhere near 6Gb of Vram was used during that benchmark, but hopefully when time permits I will rerun it with afterburner in the background.

  3. I see no difference between the ultra textures and normal, apart from a 30fps drop thanks to Nvidia not releasing a decent SLI profile yet. That being said with everything on ultra apart from the textures, it runs alright on two 760s. I might try the Assassins Creed 3 SLI profile since it’s the same engine, right now my second card is only being used 30%. It sucks so much to get a better score in 3DMark than a Titan by over 10%, then be beat down by VRAM requirements.



  4. There are no ultra textures for this game unless you download them seperately off steam. Ultra defaults to high. Once you grab that large file and install there are noticeable differences and performance impacts. Also using the fear 3 or batman arkham origins sli profile works just fine for enabling sli on this game.

  5. Already got them but I think they must just effect the Uruks since most of the other textures look the same unless you’re using a magnifying glass or something. Also those SLI profiles kinda work, but seem to fluctuate between 70-90% GPU usage on both.

  6. Monolith said the SLI profile is supposed to be out this week. Hopefully that will provide better GPU utilization. Some people get better utilization so far with Farcry 3 bits, or Fear 3 bits. For my 3 way 780Ti the Arkham Origins profile seems to work best for me. http://steamcommunity.com/app/241930/discussions/0/613937306863973441/#p2

  7. so how come with 980GTX I’m having a hard time at 1440p with Ultra textures with the HD pack? This the biggest load of FUD I’ve ever read. The Ultra texture pack was just an afterthought, albeit great one where they’ve put in the high resolution models / textures from their development machines. Some of which may have in excess of 12gb VRAM. It’s a jitterfest with 4GB and below! Test it properly before you spread misinformation.

  8. well as you can see on my post + links , performance wise there is no real difference with the extra Vram. They do need to create an Sli profile soon though as it seems from things I have seen and read that one card runs the game more consistently with no frame drops.

  9. I think Vram does make a difference, about 20 minutes after starting the game up my frames dropped to 3-5 whilst the cache was being purged, that happened every five minutes or so after on high textures, I think it needs at least 3GBs just as a buffer, since even if it uses say 2.1GBs it’ll still get snagged.

  10. Well it does clearly tell you in the options that you need 6GBs of VRAM for the ultra textures, even if it only peaks at 4GBs you still need more as a buffer.

  11. Wow talk about completely misinterpreting what I was saying.

  12. that sounds feasible, a completely lossless buffer must be the reason for the 4Gb requirement then as I don’t recall getting any frame drops at all. However I have both slept and taken my meds since then so I could be mistaken 😛 guess I’ll have to play some more today – purely for research purposes you understand.

  13. Alcatraz Aronsson

    how come i cant pick 1080p as resolution in the settings? (I have a 1080p screen) it says 1440p is 100% and 90% is 2304×1296…(?) 80% 2048×1152 70% 1792×1008.
    I checked my nvidia controlpanel to make sure the set resolution was set to render 1080p, wich it was. so whats left for me to do? shouldn’t 100% be 1080p? since…100% of my resolution on my screen is..1080p…(?) i dont know, i might be compleetely off here but…yeah whatever. i just wonder why i cant pick 1080p in the settings? does anyone has answeres to this? i googled it but it just pops up a bunch of sites discussing PS4/Xbone running Mordor at 1080p, wich im not intrested in.
    is there any way i can fibble with the game files and type in my own resolution so that it forces it to run at 1080p?
    Help plz! D:

  14. I have no idea how the hell they’re coming to that conclusion. VRAM never fills to 100% even if the game requires it. At 1440p with all settings at Ultra, the game uses 5.4GB VRAM. However…as has been reported…currently, “ultra” textures are just “high” textures, as the true Ultra textures come out with an additional download that hasn’t been released yet.

    The game will RUN if don’t have enough VRAM. But you’ll notice slowdowns, hiccups, etc etc…

    For the record…the requirements for this game aren’t based on the game having good graphics or awesome textures. It’s just poorly ported. It was designed for the consoles, which have a ridiculous amount of shared memory available to them. And they didn’t want to put in the time to port properly to the PC. The game, visually, is actually quite lackluster. Models are low polygon, hair is old gen tech, and textures are really subpar.

  15. What game on the pc looks better? I think it looks great at medium textures,on the amd 290x at 4k. List me a game that looks better and I’ll buy it.

  16. I also get the the jitterfest at 4k on high textures on 290x (clocked at 1120/5700), while medium is smooth as silk. Performance falls off the cliff when the vram runs out. I can max the rest of settings.

  17. A ton of them? Battlefield? Call of Duty? Crysis? Assassin’s Creed? Bio Shock? Metro? Watch Dogs? Tomb Raider? Max Payne? Shadows of Mordor isn’t a graphically impressive game…I’m surprised you think it is.

  18. U just need to go on steam, right click on Shadow of mordor, proprieties launch options and write -width 1920 -height 1080 then go to the game and set 100% and GG