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Dead Space Remake will include two graphics modes on console

The Dead Space remake is just a few show weeks away, with the game set to arrive on the 27th of January. Ahead of its release, the team have now confirmed that console players will be able to play the game at either 30 or 60 frames-per-second – with the expected compromises in switching between the two.

Informing prospective players via Twitter, the official Dead Space team released the performance statistics of the game on consoles, saying “Looking for #DeadSpace specs? We’ve got you covered. Console players have the option to choose between 2 graphics modes:

  • Quality: 30fps at 4K (UHD) resolution with ray-tracing.
  • Performance: 60fps with 2K (QHD) with no ray-tracing.”

Since the start of the 9th generation, we have seen most games offer multiple performance options for their games, with players being able to pick between 30fps, 60fps and beyond. Confirmation that the Dead Space remake will offer such options is welcome, especially in the wake of some games (such as Gotham Knights) omitting the functionality.

It will be interesting to see the differences between the two modes, especially as the exact form of ray-tracing used has not been detailed, meaning it could be something as relatively minor as ray-traced ambient occlusion, or it could be as impactful as RT Global Illumination. Furthermore, Series S specs were not released, and so we will have to wait and see.

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KitGuru says: Are you excited for Dead Space? What mode will you play on? What is the most impactful form of ray-tracing in your opinion? Let us know down below.

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