Home / Component / CPU / Leo talks PC gaming, Arc graphics and Far Cry with Marcus Kennedy of Intel

Leo talks PC gaming, Arc graphics and Far Cry with Marcus Kennedy of Intel

Our man Leo is currently out in Israel visiting Intel and got a chance to sit down with Marcus Kennedy. Marcus has possibly the longest job title we have ever seen, as the General Manager of the Gaming, Creator and Esports Segment in the Client Computing Group at Intel Corporation. Leo and Marcus talk all things PC gaming, including Intel's strategy for game developers and studios, cloud gaming and Arc graphics.

00:00 Introduction
00:54 Intel strategy for Games Developers and Studios
02:57 Microsoft and Activision – Good or Bad?
05:24 Leo brings up Intel Arc Graphics
06:59 Microsoft and Gaming
07:27 How long does X86 have before RISC V or others?
09:35 Gaming is best on the PC
10:20 Consoles!
10:45 Game Streaming
12:28 5%-7% of the market over next five years
15:35 Intel caters for gamers who stream
17:38 Does 3rd party software hurt Intel power saving strategies?

Leo's Notes

Intel strategy for Games Developers and Studios
Microsoft and Activision – Good or bad?
Leo tries to broach to Intel Arc graphics
Microsoft is the friend of PC gamers
How long does x86 have before Risc V arrives
Gaming is best on the PC
Marcus bought every console apart from the Atari Jaguar
Is game streaming any good?
Cloud gaming is expected to be up to 5% of the market over the next five years
Leo prefers Far Cry
Intel caters for gamers who stream
Does 3rd party software hurt Intel power saving strategies?

Discuss on our Facebook page HERE.

KitGuru says: Thanks to Marcus for taking the time to speak with us, and be sure to watch the interview to hear him and Leo cover a wide range of PC-related topics.

Become a Patron!

Check Also

The Game Awards 2025 breaks records again with 171 million live views

This year's Game Awards has once again proven its dominance in the gaming calendar, setting a new viewership record for its 2025 broadcast. According to data reported by the organization, The Game Awards secured an estimated 171 million global livestreams, marking an 11% increase over the 154 million figure recorded in 2024.