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God of War: Ragnarök will have over 60 accessibility features

Over the last five years, accessibility has been a huge area of focus for both Microsoft and Sony. We've seen first party studios from both platform holders releasing new titles with extensive lists of accessibility features, and the PS5's upcoming exclusive, God of War: Ragnarök, will continue this trend. 

In a blog post published this afternoon, Sony Santa Monica Studio Lead UX Designer, Mila Pavlin, unveiled God of War: Ragnarök's accessibility features, introducing 60 ways to adjust gameplay to suit your needs.

The list includes new subtitle and caption features, Auto Sprint, UI scaling improvements, controller remapping, a high contrast mode, assisted modes for traversal, navigation and climbing, additional audio cues to help with combat timing and more. Some features from the new PC version of God of War (2018) are also making their way over to Ragnarök on PS5.

The blog post does not address the growing concern around God of War: Ragnarök meeting its 2022 release date. We have not seen a new trailer, or any gameplay footage or screenshots this year, although we should be getting new updates over the summer.

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KitGuru Says: Do you think God of War: Ragnarök will release this year as planned? Or do you think the game will be pushed to 2023? 

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