Home / Software & Gaming / Assassinations have been removed from Halo Infinite

Assassinations have been removed from Halo Infinite

During the Halo Infinite multiplayer preview a few weeks ago, players quickly discovered that assassinations weren't present in the game. As it turns out, 343 Industries made the decision to remove them and it doesn't sound like they will be coming back. 

Assassinations have long been a feature in Halo multiplayer, allowing for different animations to play when melee attacking an opposing player from behind. According to 343i, while the developers liked the mechanic, it was removed due to the “gameplay disadvantage” they can present.

As reported by Eurogamer, Halo Infinite mission designer, Tom French, confirmed that assassinations “are not in for launch”, adding that while the team “really love assassinations”, a lot of people “just turn them off because there's a gameplay disadvantage to it”.

Assassinations could end up in Halo Infinite again in the future, but not until the developers find a way to make them feel “meaningful” and like “an accessible tool”.

Discuss on our Facebook page, HERE.

KitGuru Says: Being stuck in an animation during a firefight can pose gameplay issues, especially if you're trying to be competitive online. Still, perhaps assassinations will return to Halo Infinite at some point post-launch. 

Become a Patron!

Check Also

Portable handheld

KitGuru Games: Predicting PlayStation’s Portable Plans

The popularity of handhelds have waxed and waned over the years/generations as console maker priorities have shifted and audience trends changed. That said the launch of the Nintendo Switch ushered us into a new handheld renaissance of sorts. With rumours claiming that Sony is looking to once again re-enter the market, it is time we looked back to the portable PlayStation’s past successes, failures, and lessons (hopefully) learned for what (and what not) to do.