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Radeon RX 6000 ray tracing and super sampling details coming before launch

We already know that AMD is working on an alternative to Nvidia’s DLSS, but official details about this new technology are still scarce. Fortunately, we won’t have to wait much longer to know more about it because AMD’s Frank Azor has stated that more information about AMD’s super sampling technology and ray tracing acceleration will be revealed before the launch of the Radeon RX 6000 cards.

During AMD’s announcement of the Radeon RX 6000 series, details regarding its ray tracing performance or the red team’s answer to DLSS were close to none. Given that the upcoming Xbox Series X and PS5 consoles share the same core GPU architecture and are said to support ray tracing, it’s just a matter of time before information about these technologies come out.

In response to a tweet, Frank Azor, Chief Architect of Gaming Solutions at AMD, responded that more answers about ray tracing and super sampling on RX 6000 series graphics cards “will come between now and our availability dates”, giving us a narrower time frame for when to expect more details.

As per AMD, its DLSS alternative will be called Super Resolution and it will be open and cross-platform. With the AMD Radeon RX 6000 series launching on November 18th and based on Frank’s tweet, we expect to get a glimpse of AMD’s super sampling technology and the new cards ray tracing features and performance in the coming weeks.

KitGuru says: Are you interested in knowing more about ray tracing and AMD’s DLSS alternative? Are any of these features a decisive factor between choosing an AMD or an Nvidia GPU for your next PC build?

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