Earlier today we discussed the poor state of Batman: Arkham Knight on the PC. Now we are starting to get a clearer picture of where things went wrong on the development side as Rocksteady has revealed that it used an “external PC development partner” to make the PC version of the game. Not only did Rocksteady not have a hand in the PC version but development was outsourced to a small studio made up of just twelve people.
The twelve people credited for working on the PC version of Arkham Knight work for Iron Galaxy Studios, a lesser known developer that has primarily developed for the last generation consoles and iOS. This is the team that worked on Destiny for the PS3, the PS Vita version of Borderlands 2 and helped out in the development of Batman: Arkham Origins, which also suffered heavily on the PC at launch.
Now obviously someone at either Rocksteady or Warner Bros made a huge mistake outsourcing the PC version of Arkham Knight. The team that worked on the PC port was made up of just 12 people and the studio definitely does not have a background in PC development judging by their list of projects.
As far as we know, the previous Arkham titles from Rocksteady were actually developed by Rocksteady for the PC. Unfortunately though, this time things went quite wrong and its the PC gamers that are suffering for it.
You can see our analysis of the Arkham Knight PC port, HERE.
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KitGuru Says: As a PC gamer and long time fan of the Arkham series, I am hugely disappointed in how Arkham Knight has turned out. However, there are still a lot of unanswered questions. Why was PC development outsourced? Worse yet, why was it outsourced to a studio that specializes in console development? And finally, whose bright idea was this anyway? Could Rocksteady not handle the workload? Or was it Warner Bros decision? Hopefully answers will be made a little clearer over the next few weeks.