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Stellar Blade will use frame-generation to hit 60fps on Nintendo Switch 2

Starting its life in 2024 as a PlayStation 5 exclusive, ShiftUp’s Stellar Blade has slowly but surely made its way over to other platforms – landing on PC last year and officially set to arrive on Switch 2 before the end of 2026. While an exciting prospect, the team have now revealed that they’ve had to use AMD’s FSR frame-generation in order to hit 60fps on the handheld hybrid.

Taking part in an interview with the publication NintendoEverything, Stellar Blade studio ShiftUp spoke on the upcoming Switch 2 release, providing some details on the game’s technical makeup.

In terms of resolution, the team claimed that Stellar Blade will utilise DLSS in both handheld and docked mode – running the former at an upscaled 720p and the latter at an upscaled 1080. As of now, it is unknown what resolution the game will operate at internally prior to its upscaling.

By far the more controversial reveal however came in the fact that Stellar Blade will make use of frame-gen on Switch 2, with ShiftUp’s CTO and technical director DongKi Lee stating:

“So we targeted 60 frames per second in both handheld mode and docked mode […] What we did was we take AMD’s FSR 3.1 for PC and used the feature called frame interpolation to achieve the target for 60 frames per second. We use DLSS for upscaling, and then took the result we got and used frame interpolation from FSR 3.1 to be able to target 60 frames per second.”

Stellar Blade Switch 2

While upscalers in general have their own benefits and downsides, frame generation in particular remains rather contentious, with the technology potentially causing increased input latency among other issues.

In an effort to try and minimise its impact, Lee made sure to note that “it was important to have even latency for players. We have 30 frames per second to have it even and then use interpolation – a frame interpolation – for targeting 60.”

Though certainly preferable when compared to the likes of Black Myth Wukong (which used frame-gen on an already inconsistent framerate experience), hopefully the team include a standard 30fps option for those who are averse to frame-generation.

KitGuru says: What do you think of frame-gen? Is the technology still too early? Does input latency bother you? Let us know down below.

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