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Featured Tech News

KitGuru Games: DLSS 5 misses the point

DLSS 5 NVIDIA

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.

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Marathon has reportedly sold 1.2M copies so far, with most being on PC

Due to delays and internal reboots, Marathon ended up being in development for much longer than initially planned. With a six year timeline, the cost of producing the game rose exponentially for Bungie, with estimates putting the final number in the $250M to $300M range. Despite positive reviews from those that have given the game a chance, Marathon has reportedly only shifted an estimated 1.2M copies so far, with the vast majority of that coming from the PC market. 

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Interview: Intel’s Robert Hallock divulges the future beyond Core Ultra 200S Plus

You may have already seen our review of the new Intel Core Ultra 5 250K Plus and Core Ultra 7 270K Plus CPUs HERE, in which case you have already seen a moment from our interview with Robert Hallock, VP/GM Enthusiast Channel Business at Intel. The time has come to grab a long drink and settle back for the whole conversation and we guarantee you will learn plenty about Intel's plans in 2026 and beyond...

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