Far Cry 3 is a first-person shooter, which also features role-playing game elements including experience points, skill trees, and a crafting system. The player has the ability to take cover behind objects to break enemies’ lines of sight and also to peek around and over cover and blindfire. The player also has the ability to perform silent “takedowns” by performing melee attacks from above, below, or close behind. The game’s narrative director, Jason Vandenberghe, said that the story mode map is around ten times larger than in the game’s previous installments. Players are given the ability to survey and plan out their attacks with stealth takedown combinations and also tag enemies with the camera in order to track their movement once they break the player’s line of sight.
We used a combination of ultra high settings at 2560×1600 resolution. Alpha To Coverage was set to ‘enhanced’. MSAA Anti Aliasing was set to x2. SSAO Method was set to HDAO. Field of view was set to 73.15
Excellent results, often holding a 50+ frame rate. The most intensive action sections drop to around 33-40 frames per second. Smooth gameplay throughout.
In an unexpected move, Intel has introduced its workstation-oriented ‘Rocket Lake’ Xeon W-1300 processors to …