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AMD RX 6950 XT, 6750 XT & 6650 XT Review ft. Sapphire

Driver Notes

  • All AMD GPUs (except RX 6X50 series) were benchmarked with the public Adrenalin 22.3.1 driver.
  • RX 6X50 series GPUs were benchmarked with the Adrenalin 22.10 driver supplies to press.
  • All Nvidia GPUs (except RTX 3090 Ti) were benchmarked with the 511.79 driver.
  • RTX 3090 Ti was benchmarked with the 512.16 driver supplied to press.

Test System:

We test using the a custom built system powered by MSI, based on Intel’s Alder Lake platform. You can read more about this system HERE and check out MSI on the CCL webstore HERE.

CPU
Intel Core i9-12900K
Motherboard
MSI MEG Z690 Unify
Memory
32GB (2x16GB) ADATA XPG Lancer DDR5 6000MHz
CL 40-40-40
Graphics Card
Varies
SSD
 2TB MSI Spatium M480
Chassis MSI MPG Velox 100P Airflow
CPU Cooler
MSI MEG CoreLiquid S360
Power Supply
 Corsair 1200W HX Series Modular 80 Plus Platinum
Operating System
Windows 11 Pro 21H2
Monitor
MSI Optix MPG321UR-QD
Resizable BAR
Enabled for all supported GPUs

Comparison Graphics Cards List

  • Gigabyte RX 6600 XT Gaming OC Pro
  • AMD RX 6700 XT 12GB
  • AMD RX 6800 16GB
  • AMD RX 6800 XT 16GB
  • AMD RX 6900 XT 16GB
  • Palit RTX 3060 StormX 12GB
  • Nvidia RTX 3060 Ti FE 8GB
  • Nvidia RTX 3070 FE 8GB
  • ASUS RTX 3080 TUF Gaming 10GB
  • Nvidia RTX 3080 Ti FE 12GB
  • Gigabyte RTX 3090 Eagle 24GB
  • MSI RTX 3090 Ti Suprim X 24GB

All cards, except the MSI RTX 3090 Ti Suprim X, were tested at reference specifications.

Software and Games List

  • 3DMark Fire Strike & Fire Strike Ultra (DX11 Synthetic)
  • 3DMark Time Spy (DX12 Synthetic)
  • Assassin's Creed Valhalla (DX12)
  • Cyberpunk 2077 (DX12)
  • Dying Light 2 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • God of War (DX11)
  • Horizon Zero Dawn (DX12)
  • Marvel's Guardians of the Galaxy (DX12)
  • Metro Exodus Enhanced Edition (DXR)
  • Red Dead Redemption 2 (DX12)
  • Resident Evil Village (DX12)
  • Total War: Warhammer III (DX11)

We run each benchmark/game three times, and present mean averages in our graphs. We use FrameView to measure average frame rates as well as 1% low values across our three runs.

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