Home / Tech News / Featured Tech News / First Nvidia 500 series graphics driver may include early support for next-gen GPUs

First Nvidia 500 series graphics driver may include early support for next-gen GPUs

The first Nvidia 500 series graphics driver has been released, and as previously announced, this is the first driver to drop support for Kepler-based GPUs, although a workaround might be possible. The real big news here is that this driver also seems to introduce early support for next-gen GPUs. 

The first Nvidia 500 series graphics driver is the 510.06 driver for Windows Subsystem for Linux, which is already being distributed to Windows 11 Insiders. This isn't a consumer-oriented driver, but it does remove Kepler-based graphics cards from the support list. The first GeForce driver to drop support for Kepler will be coming later in the year.

Although this driver shouldn't support Kepler GPUs, StefanG3D (via VideoCardz) found that the kernel-mode driver still has GK100 functions, and runtimes keep exposing SM3.x. This should be enough to make the Kepler GPUs work when installing the driver with NVCleanstall, but it needs to be tested.

Additionally, two new compilers were found within the driver: nvcompilernext64.dll and nvcompilernext32.dll. Although we can't confirm it at this point, the “next” in their names suggest these two compilers will be used for a new architecture, which would be Lovelace if recent rumours are anything to go by.

Discuss on our Facebook page, HERE.

KitGuru says: Do you still own an Nvidia GTX 700 or GTX 600 series graphics card? 

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.