Home / Tech News / Featured Tech Reviews / Kingston DC1500M 3.84TB SSD Review

Kingston DC1500M 3.84TB SSD Review

We also tested the drive in a number of workload scenarios that it might face in real life. The IOMeter settings we used to test with are listed below:-

Database Server
Transfer Size: 4K Reads: 67% Writes: 33% Random: 100%
Boundary: 4K Outstanding IO: 1 – 128 Threads/Workers: 4

Exchange Email 4K
Transfer Size: 4K Reads: 67% Writes: 33% Random: 100%
Boundary: 4K Outstanding IO: 128 Threads/Workers: 4

Exchange Email 8K
Transfer Size: 84K Reads: 67% Writes: 33% Random: 100%
Boundary: 8K Outstanding IO: 64 Threads/Workers: 4

Exchange Email 32K
Transfer Size: 32K Reads: 67% Writes: 33% Random: 100%
Boundary: 4K Outstanding IO: 128 Threads/Workers: 4

Media Streaming
Transfer Size: 64K Reads: 98% Writes: 2% Sequential: 100%
Boundary: 4K Outstanding IO: 64 Threads/Workers: 8

Search Engine A
Transfer Size: 4K Reads: 100% Writes: 0% Random: 100%
Boundary: 4K Outstanding IO: 128 Threads/Workers:8

Search Engine B
Transfer Size: 8K Reads: 100% Writes: 0% Random: 100%
Boundary: 4K Outstanding IO: 128 Threads/Workers:8

Web File Server 4KB
Transfer Size: 8K Reads: 95% Writes: 5% Random: 75%
Boundary: 4K Outstanding IO: 32 Threads/Workers: 8

Web File Server 8KB
Transfer Size: 8K Reads: 95% Writes: 5% Random: 75%
Boundary: 4K Outstanding IO: 64 Threads/Workers: 8

Web File Server 64KB
Transfer Size: 64K Reads: 95% Writes 5% Random: 75%
Boundary: 4K Outstanding IO: 64 Threads/Workers: 8

Web Server Log
Transfer Size: 8K Reads: 0% Writes: 100% Random: 100%
Boundary: 4K Outstanding IO: 128 Threads/Workers: 4

Video On Demand
Transfer Size: 512K Reads: 100% Writes: 0% Random: 100%
Boundary: 4K Outstanding IO: 64 Threads/Workers: 8


As you might expect for a drive designed to handle most of these scenarios, the DC1500M tackles these tests very efficiently with some strong bandwidth figures.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.