Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk.
Efficient and well-architected framework makes Unigine highly scalable:
- Multiple API (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL) render
- Cross-platform: MS Windows (XP, Vista, Windows 7) / Linux
- Full support of 32bit and 64bit systems
- Multicore CPU support
- Little / big endian support (ready for game consoles)
- Powerful C++ API
- Comprehensive performance profiling system
- Flexible XML-based data structures
Direct X 11 introduced a feature called Tessellation, while this is a great feature for very powerful systems, the mainstream systems often have a hard time digesting tessellation. For today we will be looking at what impact the various levels of Tessellation have on our IceQ 5770 Turbo at 1680×1050 and 1920×1080.
Our results show that Tessellation had a noticable effect on our overall level of performance. With “Normal” selected as the tessellation level our minimum FPS dropped to as low as 15.3 frames per second but turning tessellation off increased our minimum FPS to 22.3. Next we increased the resolution to HD 1080p (1920×1080). Once again we see similar performance scaling depending on what tessellation level is used for testing.
The numbers that the HIS IceQ 5770 was able to generate are quite impressive when we take into consideration the components used in our system build. This should help reinforce the value we get when purchasing a budget card like the 5770.