While 1080p/60 may have been a better target for the PlayStation 4 Pro, Sony has been keenly pushing the promise of 4K gaming. This has been achievable for some games, like The Elder Scrolls Online and even The Last of Us Remastered but other titles, like Horizon: Zero Dawn will not be running at native resolution and will instead use ‘checkerboard rendering’. Still though, Sony does not believe that it is misleading to push the PS4 Pro as a 4K console.
In an interview with Digital Spy, Sony Interactive Entertainment head, Andrew House, confirmed that the Sony is expecting most games make use of the Checkerboard technique to render titles at a 2K resolution and upscale to 4K: “I would say the majority will be upscaled – at least based on the game portfolio I have seen to date”.
After admitting that, House was pressed on whether he thought it was misleading to push the PS4 Pro as a 4K gaming console despite the majority of games using a form of upscaling, to which he replied:
“I think that whatever the term is, it’s a question of whether people see a demonstrable difference in the game experience or not, rather than the term we use to apply to it. I think that’s what people are looking for and they’ll make their judgement as to whether that’s working for them or not.”
Right now, the PS4 Pro roster is mostly filled with older games that were being developed long before this new hardware entered the picture. Time will tell if developers will design future games with native 4K in-mind, or if they will rely on checkerboard rendering instead. However, from the sounds of it, Sony isn’t convinced we will see that many games running at native resolution.
KitGuru Says: There has been a lot of mixed messaging from Sony when it comes to the PS4 Pro and in many ways, it feels like the console is being used as a tool to help bump Sony’s falling TV sales. Still, it sounds like House was being realistic here, which is a nice change following on from the rather confusing PS4 Pro announcement presentation.