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Cyberpunk 2077 ray tracing won’t be supported by AMD GPUs at launch

CD Projekt Red listed the system requirements for the Cyberpunk 2077 some time ago, but we had to wait until Friday November 20th for the recommenced specifications for ray tracing. AMD Radeon GPUs aren’t mentioned in these system requirements however, and CD Projekt Red’s Global Community Lead, Marcin Momot, has confirmed that ray tracing won’t be supported on AMD cards at release.

Despite that, CD Projekt Red community manager Marcin Momot has stated that AMD and CD Projekt Red are “working together…to introduce this feature” as soon as possible. Regardless, this is quite surprising given that Cyberpunk 2077 is using Microsoft’s DXR API which is supported by AMD’s RX 6000-series of GPUs.

At launch, Cyberpunk 2077 will support both ray tracing and DLSS when used with Nvidia RTX GPUs. This is the opposite of what happened with the recently launched Godfall, where ray tracing features are currently only available on AMD Radeon graphics cards, leaving Nvidia GPUs out for now. It seems that besides timed-exclusive video games and content, we now also have timed-exclusive ray tracing support.

Additionally, AMD GPU owners won’t be alone in waiting for these enhanced visuals. Next-gen consoles will be able to run Cyberpunk 2077 as soon as it launches, but ray tracing will only come to said consoles via an update at a later date.

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KitGuru says: Are you waiting for Cyberpunk 2077? Do you own an AMD Radeon RX 6000 card? Will the lack of ray tracing support on AMD Radeon RX 6000 cards affect you?

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