Home / Tech News / Featured Tech News / Blizzard teasing StarCraft updates ahead of BlizzCon

Blizzard teasing StarCraft updates ahead of BlizzCon

Recent weeks have seen rumours swirling around a StarCraft revival. Now, Blizzard itself appears to be teasing something new for the game ahead of BlizzCon. 

BlizzCon is set to take place on September 12th and as usual, we expect to see a bunch of announcements for new content for Blizzard's biggest franchises, from World of Warcraft and Hearthstone to Diablo and Overwatch. This year, it looks like StarCraft will also be a big point of focus for Blizzard, ending a decade-long drought for the series.

starcraft

As part of the tease, Blizzard has begun ‘glitching' the StarCraft website, with flickering images that indicate new updates are coming. Considering that BlizzCon is just a few days away, we won't have to wait long to see what Blizzard has up its sleeve.

While it is currently believed that Blizzard itself has a new StarCraft shooter in development, Blizzard may also explore partnerships for other new games in the series. A recent report claimed that Blizzard has licensed the IP to Nexon for one such project.

StarCraft has long been one of the biggest RTS games around, with StarCraft 2 essentially serving as its own mini trilogy when combining the base game and its two expansions, Heart of the Swarm and Legacy of the Void. At one point in time, Blizzard was making a single-player shooter called StarCraft: Ghosts to expand the series' reach beyond strategy game fans. However, Ghosts was unfortunately cancelled, and fans have wanted to see the project revived ever since.

KitGuru Says: I didn't have StarCraft returning on my 2026 bingo card. Do you think StarCraft's future is as a shooter, or would you prefer to see the series' RTS roots kept alive? 

Become a Patron!

Check Also

SEGA Playable

Sega cancelled ‘Super Game’ project due to ‘risky’ live service model

Sega’s long‑running ‘Super Game’ project has been quietly cancelled, but now we’re starting to get a clearer picture of why the publisher decided to walk away from it. Essentially - live service games cost too much to make