Bungie has had some mixed success with its seasonal content plans lately, particularly when it comes to pursuing rare, new or unique gear. This has also led to complaints about the Eververse, which has been at odds with the game’s balance for a while.
As part of this week’s update from Bungie, the studio officially addressed the Eververse and the need for more ‘aspirational activities’:
“As you know, rewards for your character come from a variety of places: Playlists where you find random folks to play with, aspirational activities like Raids, Trials, and Dungeons where you form up a Fireteam, and even Eververse, where you sling some Silver or Bright Dust back at us for items you want. However, in today’s Destiny 2, the balance of the game’s rewards is not where we want it to be. To be blunt, there isn’t enough pursuit out in the world. We’re going to fix it. ”
As part of Destiny 2 Year 4, Bungie will be adding transmogification into Destiny 2, allowing you to turn your favourite armour into universal ornaments. Bungie also plans to deliver an aspirational pursuit for armour each season- for all players, not just season pass holders or people who shop at the Eververse.
Raids, Trials and Dungeons will reward players with power, items and vanity rewards. New armour rewards are also being added to various activities. Finally, beginning in season 12, Bungie will no longer be selling ships, ghost shells, sparrows or armour ornaments in Eververse that are based on themes from aspirational activities, pushing players to participate more in challenging content.
There is a lot more to digest on the full update from Bungie, including changes to Dust, Engrams and rewards in core playlist modes.
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KitGuru Says: Destiny 2 has needed to change up its rewards scheme for a while, so it is good to see this being addressed. Have many of you continued to play Destiny 2? What do you think of the upcoming changes to rewards?