Halo Infinite drew a lot of criticism at launch for its lack of campaign co-op and forge modes. As the months have gone on, that criticism has grown louder due to a lack of meaningful content updates for multiplayer. Much of this was supposed to be fixed with the rollout of ‘Season 2' in May, but as it turns out, we'll have to wait a bit longer for some major features.
Last week in a development update, 343 revealed that campaign co-op will no longer be coming in time for Season 2's launch on the 2nd of May. This includes local, split-screen co-op, which players can actually glitch in to already, as well as online co-op:
“We’re making great progress on Campaign network co-op, but the reality is that it’s going to take more time to land a high-quality, full-featured 4-player network co-op experience in the massive, wide-open world of Halo Infinite”, 343 said. “We’re also committed to a great 2-player split-screen co-op experience on all Xbox consoles, from the original Xbox One through Xbox One Series X—and the non-linear, wide-open sections of the Campaign present some big challenges for split-screen that have taken us more time to solve.”
Rather than arriving in early May, campaign co-op will be arriving ‘later' in the season. The next season itself should also be shorter than season one, which was extended by several months so that developers could focus on finishing up features like co-op and Forge mode.
The custom multiplayer/creative mode, Forge, is still planned for Halo Infinite ‘Season 3', but we don't have a date for that just yet.
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KitGuru Says: Without campaign co-op or main mission replay, there is little reason to return to Halo Infinite outside of multiplayer. While there was initially talks of treating Infinite like a ‘live service' game with frequent content updates, it appears that 343 wasn't fully prepared to take that task on.