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How does Metal Gear Solid V hold up on the PC?

Konami gave us plenty of cause for concern in the run up to the launch of Metal Gear Solid V: The Phantom Pain. The unexpected drama that has occurred between Hideo Kojima and Konami in recent months cast some doubt over the final product, particularly where the PC port is concerned. So how does the final game hold up? We decided to take the PC version of Metal Gear Solid V for a spin to see exactly how it performs.

We have only had a handful of Metal Gear Solid games appear on the PC throughout the series' history, with Metal Gear Solid V obviously being the most recent and most ambitious. We have seen the FOX Engine in action briefly thanks to last year's Metal Gear Solid: Ground Zeroes, which performed very well on the PC but did that level of care carry over in to The Phantom Pain?

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Before we get in to specific performance numbers, let's take a good look at the graphics options menu. Unfortunately, navigating the in-game menus lacks mouse support, so you are going to have to use the keyboard. I have never been a big fan of this implementation but it is a pretty minor issue.

The graphics menu is decent enough with plenty of options, though for some reason anti-aliasing is missing as a separate option. It is likely bundled in with post-processing so if you feel like any extra AA is needed beyond the ‘extra high' preset, then you will need to force it through your GPU driver.

Your basic shadows, textures, lighting and effect options all go up to ‘extra high'. For the purposes of our tests today, I cranked everything up to the max, with the exception of motion blur, which I like to leave off, particularly since it doesn't tend to look good in video form.

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6 comments

  1. I would like to see more of these, giving lots of PC specific info that you don’t get on many of the gaming sites, also found the information about the the lack of support for 3440×1440 resolutions useful.

  2. Graphics and indeed textures are quite average. Some so poor, that they stand out. Joystick prompts popping up on screen is another issue. Its clealy a port.
    Locked at 60 fps. (Played maxed out settings). Also cut scenes are tediously long. (Some people may like this).
    I won’t comment on the gameplay as I haven’t played enough, though as of now I am underwhelmed

  3. The Phantom Pain is running very well on my rig (i7 4970K, 8 GB RAM, R9 290X) bar one problem, the game keeps chewing through all my RAM then kicking me to desktop with an out of memory error. Konami have apparently put a patch on a beta release for this problem but I haven’t had a chance to try it out yet.
    Anyone here tried it out yet?

  4. since when did people start complaining about a 60fps lock? lol anything under that i can understand but, really… you think you can see the difference between 60 and higher? you think 60fps is unplayable? well if not then why complain xD

  5. Charles Charalambous

    Hmm I can not get it anywhere near 60fps solid maxed on my 980ti at 4K. Always drops down to 45, windows 10 significantly decreased my GTAV performance too. Solid 60fps avg went down to around 45… with drops to 28.. So may be a win 10 issue

  6. Charles Charalambous

    you can see a difference above 60, I could with my old 120hz screen, I ultimately went back to a 60hz PLS though. Much better IQ and most games don’t go up to 120 so the delicious benefit is lost. 60 genuinely feels sluggish and a bit shit compared to 120.