Home / Software & Gaming / Console / 62% of all full PlayStation game sales were digital in 2020

62% of all full PlayStation game sales were digital in 2020

While just a few years ago the number of physical games sold greatly outweighed that of digital sales, the scales are quickly being rebalanced, with digital overtaking the market across all console manufacturers. Such is the case with Sony, who has reported that almost 63% of all PlayStation games sold in 2020 were digital.

As reported by Ars Technica, “nearly 63 percent of [Sony’s] ‘full game’ sales for the 2020 calendar year came via digital downloads rather than games sold on discs at retail”. For the sake of comparison, during the 2019 fiscal year, digital sales made up 55% of all software sold. Just one year earlier in 2018, much less than half of all sales were digital, landing at 43%.

While COVID-19 and the global pandemic led to many highstreet retailers closing in a number of countries, there were many other avenues which players could buy physical disks, such as e-commerce. Furthermore, as is evidenced by the data, this trend began way before COVID-19, and is likely to continue after the fact.

With the release of the PS5, Sony have manufactured a digital only PlayStation home console for the first time, alongside the disk-based version. It will be interesting to see how these figures continue to change as more people get their hands on PlayStation 5 consoles. Will the current generation of consoles be the last ones to use physical disks? We will have to wait and see, but the current trend seems to suggest this might be the case.

Discuss on our Facebook page HERE.

KitGuru says: Do you care about physical disks? Will you buy a digital or disk-based PS5? Will physical games persist through to the next generation? Let us know down below.

Become a Patron!

Check Also

The ESA claims private servers for Minecraft are ‘illegal’ in Stop Killing Games hearing

A new hearing for California’s Protect Our Games Act took place this week, and once again, the Entertainment Software Association (ESA) pushed back hard against the Stop Killing Games movement. The bill aims to require publishers to provide a way for players to continue accessing games after online services are discontinued. While technically feasible in many cases, major publishers have consistently resisted the idea, preferring to shut games down entirely rather than relinquish control.