On May 22, 2014, a Redux version of Metro Last Light was announced. It was released on August 26, 2014 in North America and August 29, 2014 in Europe for the PC, PlayStation 4 and Xbox One. Redux adds all the DLC and graphical improvements. A compilation package, titled Metro Redux, was released at the same time which includes Last Light and 2033. (Wikipedia).
We test with following settings at 1920×1080: Quality – very high, SSAA – off, Texture Filtering – 16x, Motion Blur – on, Tessellation – normal, vsync – off and advanced PhysX – off.
This engine is very demanding although we could class this performance as acceptable. Generally the frame rate was over 45 frames per second, but some intensive sections of the environment would drop the frame rate close to 30 frames per second.
We wanted to run a further test at Ultra HD 4K, so we dialed down the image quality settings to try and see if the GTX970m could cope with the demand. Quality – HIgh, Texture filtering – off, SSAA – off, Motion Blur – on, Tessellation – off, Vsync – off and advanced PhysX – off.
Ultra HD 4K gaming with this engine proved too much of a challenge. Minimum frame rates dropped into single digits. As a further test we dropped image quality settings down to the lowest possible and the game was just about playable. It looked much better at 1080p however with image quality settings up very high.