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Philips Momentum 32M1N5800A Review (4K/144Hz)

System latency is another area of our testing, where we use Nvidia’s Latency and Display Analyzer Tool (LDAT) to measure end-to-end system latency. LDAT itself is a photosensor which is placed on the monitor. It has an integrated mouse button, allowing it to measure the total time taken from mouse click, to an action happening on screen, which is done by measuring a change in luminance. This data is logged to a CSV file over USB, allowing for close analysis of the data.

As this is end-to-end system latency, we are not measuring only the processing/input latency of each monitor we test. However, we can standardise the test process so the monitor is the only variable. It also gives an insight into how different refresh rates and resolutions can affect end-to-end latency, which is of course highly relevant to your purchasing decision.

We use Rainbow Six Siege for this testing.

Latency is no problem for the 32M1N5800A either. If you have adaptive sync disabled within the OSD, there is an option to turn off Low Input Lag, but I don't recommend it as that increased latency to 20.4ms. With it enabled, we see latency that is right in line with other 4K/144Hz monitors.

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