Normally I would kick off a mouse review with an overview of the included software and customisation options. However, Xtrfy wanted the XG-M2 to be a ‘plug and play’ mouse, so you won’t be able to create your own button profiles, or customise the different CPI sensitivity levels.
I find this to be a little disappointing personally. While I could do without the fancy lighting controls, or in-depth acceleration curve options that some mice give you, the one thing I would like to be able to do is set my own CPI levels. This mouse gives you five levels by default: 400, 800, 1600, 3200 and 4000. Unfortunately, I like to set all of my mice to use 2200/2400 CPI, which isn’t supported here.
This is not a limitation of the Pixart 3310 sensor either, as the same sensor was used on the Fnatic Gear Flick, which did allow for custom CPI levels to be set.
However, looking past that, let’s take a look at the rest of the mouse. For starters, the XG-M2 does have a natural feel in the hand and the slightly curved edges really help with that. Grip is enhanced by the rubberised coating and textured sides, while the lightweight nature of the mouse allows for swift movements.
Some lightweight, plastic gaming mice run the risk of feeling cheap in the hand but Xtrfy has done a good job of making this mouse feel solidly constructed. On top of that, the braided cable is raised up at the front of the mouse, keeping it from dragging across your desk or mouse mat.
The omron switches found in the main left and right mouse clickers feel as tactile as ever. I did not find either of the side buttons to feel mushy either. However, the scroll wheel does feel a bit weak and could be sturdier.
In all, the XG-M2 is a fine mouse, but it did left me down when it comes to customisation options.