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The DualSense‘s haptics are precise enough to play music

With the review embargoes for the PlayStation 5 lifting, one of the biggest next-gen features to be celebrated by reviews is that of the DualSense controller. With its adaptive triggers and new haptics, games reportedly feel more immersive than ever before. Surprisingly however, the DualSense’s haptic motors appear to be so precise as to be capable of playing music purely from the vibrations.

With the PlayStation 5’s accessories shipping prior to the console itself, users were able to get their hands on the DualSense, testing the limits of the controller. Thanks to its PC support, Reddit user ‘Demonchaser27’ figured out a way to get the DualSense to convert any audio source into vibrations.

Using this technique, YouTuber Mennenth tested the software with the classic DOOM song E1M1. Using a box to “get some passive amplification through transduction,” the controller was able to recreate the song to a surprisingly accurate degree.

While playing music through the haptics serves no real functional benefit, it works as a great indicator for just how precise and accurate the DualSense’s haptic are. While there is most likely no way to accurately explain just how the DualSense feels in your hand without holding the controller yourself, this is possibly the closest approximation yet.

With the PlayStation 5 just a few days away from its US launch, it’ll be interesting to see what the overall impression of the DualSense nets out to be when using the controller to play PS5 games. We don’t have too much longer to wait to find out.

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KitGuru says: What do you think of the video? Are you impressed by the DualSense? What do you think is a bigger deal, the haptics or triggers? Let us know down below.

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