Whatever your thoughts on Gearbox’s Aliens: Colonial Marines, one thing they did get right with it, was the sounds of the assault rifles and that’s commendable, even if the rest of the game isn’t. And that’s because sound in the Alien universe is incredibly important. The original film’s orchestral score and all its funny little noises were part of the reason it was so terrifying and lonely. That’s something Creative Assembly is really taking into consideration with Alien: Isolation, trying to nail that feel of truly being alone with your own thoughts and the sounds of something hunting you.
Along with some devblog-like interviews, there’s also some new in-game footage in this one, so even if soundtracks don’t get you excited, it’s still worth checking out:[yframe url=’http://www.youtube.com/watch?v=eByJAmVXb5E’]
With such an auditory legacy as it has making an Alien game, Creative Assembly put together its own orchestra for sound recording, even managing to secure some of the artists that played on the original Alien movie soundtrack. Other sounds we see being created with foley work – stamping on a shower basin, crushing fruit etc.
But all of this sound, the scratches and scrabbles and even the orchestral stings, are important to survival. When you’re hiding in the dark, listening out for the Xenomorph may be your only chance.
Just to amp up the tension even more too, the game’s soundtrack knows when you’re hiding and will deliberately make the music more urgent and threatening.
KitGuru Says: Damn it. I think I’m going to need one of you guys to play this with me. Maybe if you work the mouse and I’ll do the keyboard we can hold hands still. I think that’s the only way I’ll make it through a single level of this one.