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Crimson Desert climbs up to ‘very positive’ score on Steam across over 100k reviews

Positive Steam

Crimson Desert was a hotly-anticipated brand new IP prior to its official launch earlier this month, with the ambitious open-world title garnering a ton of attention thanks to its pretty visuals, freeform gameplay and player agency. Upon its launch however, the game suffered from a number of issues, including rather awkward controls. Fortunately, the team at Pearl Abyss have been quick to respond to criticisms – with Crimson Desert having now climbed its way to a ‘Very Positive’ score on Steam.

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Corsair unveils its first ever glass mousepad

Corsair is officially expanding its presence in the peripheral market with a refresh of its MM mousepad family. The new lineup introduces three distinct tiers, headlined by the company's first foray into the premium glass segment: the MM Glass Large.  Measuring 400mm x 500mm, the MM Glass Large is the …

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Samsung Display introduces QuantumBlack film to eliminate QD-OLED reflections

Samsung Display has officially announced the launch of QuantumBlack, a next-generation display film engineered to address one of QD-OLED's primary weaknesses: ambient light interference. While self-emissive panels excel at delivering “True Black” by cutting power to individual pixels, external light reflecting off the panel has historically caused dark scenes to …

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KitGuru Games: DLSS 5 misses the point

DLSS 5 NVIDIA

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.

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Marathon has reportedly sold 1.2M copies so far, with most being on PC

Due to delays and internal reboots, Marathon ended up being in development for much longer than initially planned. With a six year timeline, the cost of producing the game rose exponentially for Bungie, with estimates putting the final number in the $250M to $300M range. Despite positive reviews from those that have given the game a chance, Marathon has reportedly only shifted an estimated 1.2M copies so far, with the vast majority of that coming from the PC market. 

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