Doom Eternal’s long-awaited ray tracing patch went live this week, bringing ray traced reflections and Nvidia DLSS to the game. We put it to the test by benchmarking Nvidia’s RTX 30-series and AMD’s RDNA 2 GPUs head-to-head, while also taking a look at the image quality on offer from both the ray traced reflections and DLSS implementation.
Watch via our Vimeo channel (below) or over on YouTube at 2160p HERE
00:00 Video start
00:15 Introduction and test setup
02:02 1080p benchmarks
03:42 1440p benchmarks
05:50 4K benchmarks
07:06 What’s the performance hit?
07:58 RT On vs Off image quality comparisons
09:10 What about DLSS?
10:39 Wrapping up
- AMD GPUs were benchmarked with the 21.6.2 driver.
- Nvidia GPUs were benchmarked with the 471.11 driver.
Intel Core i9-10900K
Overclocked to 5.1GHz on all cores
ASUS ROG Maximus XII Hero Wi-Fi
Corsair Vengeance DDR4 3600MHz (4 X 8GB)
500GB Samsung 970 Evo Plus M.2
|Games Drive||2TB Samsung 860 QVO 2.5″ SSD|
|Chassis||Fractal Meshify S2 Blackout Tempered Glass|
Corsair H115i RGB Platinum Hydro Series
Corsair 1200W HX Series Modular 80 Plus Platinum
Windows 10 21H1
Graphics cards benchmarked:
- Nvidia RTX 3090 24GB
- Nvidia RTX 3080 10GB
- Nvidia RTX 3070 8GB
- Nvidia RTX 3060 Ti 8GB
- Nvidia RTX 3060 12GB
- AMD RX 6900 XT 16GB
- AMD RX 6800 XT 16GB
- AMD RX 6800 16GB
- AMD RX 6700 XT 12GB
Discuss on our Facebook page HERE.
KitGuru says: Have you tried ray tracing in Doom Eternal? Be sure to watch the video for the performance and image quality breakdown!