Home / Software & Gaming / Console / Marvel’s Spider-Man 2’s new accessibility features detailed

Marvel’s Spider-Man 2’s new accessibility features detailed

Back in August, we reported on the many different accessibility features which are set to be implemented into the upcoming Marvel’s Spider-Man 2, including the ability to slow down the entire game at will (both for accessibility and to allow for cool photo mode opportunities). Now, the team at Insomniac Games have gone into greater detail on all the various new features coming on launch day and beyond.

Taking to the PlayStation Blog, the team at Insomniac Games spoke on all of the many different and new accessibility features which will be included in Spider-Man 2 – building on top of options from prior titles.

Most games have some level of difficulty settings, however Insomniac Games are taking this a step further by introducing ‘Challenge Level Modifiers’ which will let you independently tweak enemy health, enemy damage, and stealth awareness. Not only is this great for accessibility, but can also be used to create specific challenge runs.

Another cool feature being included will allow you to assign different accessibility options to the D-Pad, making for a quick and easy way to toggle whatever you like at the press of a button – be it game speed, contrast options or combo moves.

Audio accessibility is typically overlooked by many, however Insomniac Games are including the ability to control the frequency of different sounds, stifling the intensity of high-pitched audio, the bass from explosions and more.

In an interesting move, more accessibility features will be coming to Spider-Man 2 post-launch, including audio descriptions for cinematics and quick-time events; a screen reader functionality for the game’s many menus and fully-customisable captions. These aforementioned features will arrive at some point in December 2023.

PlayStation’s first-party studios have in particular been highly proactive when it comes to adding as many accessibility options as possible. Hopefully all of these features become the norm at some point in the not-too-distant future.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the listed options? Will you be using any of them? Let us know down below.

Become a Patron!

Check Also

KitGuru Games: mClassic – an Upscaler for the Discerning Eye

The history of video games is vast, with 10s of thousands of titles spread across …