Bethesda Game Studios’ Creation Engine is a bit of a double edged sword. While the first-party engine certainly has its benefits, many of BGS’ biggest failings tech-wise can be attributed (at least partially) to it. Despite previously stating that The Elder Scrolls VI would make use of Starfield’s Creation Engine 2, Todd Howard has now revealed that TES6 will in fact be running on their newly-announced Creation Engine 3.
Taking part in a recent interview conducted by Kinda Funny Games, Bethesda’s Todd Howard spoke on a number of topics ranging from Fallout 76 to Starfield and of course The Elder Scrolls VI.
In discussing the long-awaited Skyrim successor, Howard revealed that “We’ve spent the last several years bringing Creation Engine 2, which powers Starfield, up to Creation Engine 3, which is going to power Elder Scrolls 6 and beyond.”
While it was expected that TES6 would feature some improvements over Starfield, this marks the first time that a new iteration of the engine has been spoken of, with Howard claiming back in 2021 that CE2 would be used for both Starfield and the next Elder Scrolls.
What improvements Creation Engine 3 will have over the previous is currently unknown, but here’s to hoping that the team have focused on reducing the number of loading screens necessary. We will have to wait and see.
KitGuru says: What do you think of the Creation Engine? Was CE2 a notable improvement over the tech used in Fallout 4? When do you think The Elder Scrolls VI will officially release? Let us know down below.
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