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Nvidia RTX 5070 Ti Review ft. MSI

Rating: 8.0.

January saw the launch of both the RTX 5090 and RTX 5080, but today the 50 series rollout continues with the RTX 5070 Ti. Targeting a £729/$749 MSRP, this new GPU is the natural successor to the RTX 4070 Ti Super, but just how much of a generational improvement is on offer? We test rasterisation performance, ray tracing, DLSS 4, power, efficiency and more to find out…

Set to launch at retail tomorrow, February 20th, the RTX 5070 Ti is the most affordable RTX 50 series GPU yet – though it is still an extremely expensive purchase! Remember the days when the xx70 class cost about £300?

It's also worth clarifying that there's no Founders Edition for the RTX 5070 Ti, as was the case with both the RTX 4070 Ti and 4070 Ti Super. Instead, Nvidia sent us the MSI Ventus 3X OC model, a card we are told should land at the MSRP.

Timestamps

00:00 Intro
00:47 RTX 5070 Ti specs
01:46 Test setup
02:52 Alan Wake 2
03:19 Black Myth: Wukong
03:46 Cyberpunk 2077
04:12 Final Fantasy XVI
04:37 Forza Horizon 5
05:00 Ghost of Tsushima
05:21 Horizon Forbidden West
05:47 The Last of Us Part 1
06:06 Plague Tale: Requiem
06:31 Senua’s Saga: Hellblade 2
06:52 Starfield
07:14 Total War: Warhammer III
07:54 12-game average results
09:09 Cost per frame analysis
10:48 RT Alan Wake II
11:21 RT Black Myth: Wukong
11:45 RT Cyberpunk 2077
12:06 RT F1 24
12:27 RT Ratchet & Clank
12:50 RT Returnal
13:10 RT Shadow of the Tomb Raider
13:36 RT Star Wars Outlaws
14:01 RT 8-game average
14:59 DLSS 4 – Multi Frame Generation
17:51 AI & productivity benchmarks
19:15 MSI Ventus 3X design
19:52 12VHPWR temperatures and cable current
21:19 Thermals and acoustics
21:56 Power draw and efficiency
23:31 Overclocking
24:21 Closing thoughts

RTX 5090 RTX 5080 RTX 5070 Ti RTX 4070 Ti Super RTX 4070 Ti
Process TSMC N4 TSMC N4 TSMC N4 TSMC N4 TSMC N4
SMs 170 84 70 66 60
CUDA Cores 21760 10752 8960 8448 7680
Tensor Cores 680 336 280 264 240
RT Cores 170 84 70 66 60
Texture Units 680 336 280 264 240
ROPs 176 112 96 96 80
GPU Boost Clock 2407 MHz 2617 MHz 2452 MHz 2610 MHz 2610 MHz
Memory Data Rate 28 Gbps 30 Gbps 28 Gbps 21 Gbps 21 Gbps
L2 Cache 98304 KB 65536 KB 49152 KB 49152 KB 49152 KB
Total Video Memory 32GB GDDR7 16GB GDDR7 16GB GDDR7 16GB GDDR6X 12GB GDDR6X
Memory Interface 512-bit 256-bit 256-bit 256-bit 192-bit
Memory Bandwidth 1792 GB/Sec 960 GB/Sec 896 GB/Sec 672 GB/Sec 504 GB/Sec
TGP 575W 360W 300W 285W 285W

First, a quick spec recap. Whereas the RTX 5080 is a full implementation of the GB203 die (378mm2), RTX 5070 Ti is cut down across the board. Comprised of six Graphics Processing Clusters (GPCs), each holds up to eight Texture Processing Clusters (TPCs), with a total of 35. Each TPC is home to two Streaming Multiprocessors (SMs), giving us 84, and each SM still holds 128 CUDA Cores, meaning the RTX 5070 Ti has a total of 8960 shaders. We also find 70 RT cores, 280 Tensor cores, 280 Texture Units, and 96 ROPs.

This time around, however, there's no node-shrink, and GB203 remains fabricated on TSMC's N4 node, as per the RTX 40 series. As such, rated clock speed has not stepped forwards this generation, with the RTX 5070 Ti rated at 2452MHz, which is actually lower than the 2610MHz boost of the RTX 4070 Ti and RTX 4070 Ti Super.

The memory configuration is almost identical to the RTX 5080. That means we find 16GB of GDDR7 memory, but it's clocked slightly slower, at 28Gbps, and that puts total memory bandwidth at 896 GB/s, a 33% increase over the RTX 4070 Ti Super. L2 cache still comes in at 49MB.

Lastly, the RTX 5070 Ti features a 300W TGP. This is something we focus on closely in this review, using our enhanced GPU power testing methodology, so read on for our most detailed power and efficiency testing yet.

The MSI RTX 5070 Ti Ventus 3X ships in a grey box, with the Ventus branding visible on the front.

Inside, a quick start guide is included alongside the dual 8-pin to 12V-2X6 adapter, as well as a GPU support stand to prevent any unwanted sag.

As for the card itself, the design is more or less identical to the RTX 4070 Ti Super Ventus 3X we looked at last year. That means we find a black and silver plastic shroud which looks fine, but it doesn't strike me as an overly stylish design, but that's personal preference. Build quality is also somewhat plasticky, and while I understand this is an MSRP card, it's still over £700.

It features three of MSI's new Torx 5.0 fans, each measuring 90mm in diameter.

Now it's not a small graphics card by any means, but it is relatively compact by modern standards, measuring in at 303 x 121 x 49 mm, while it weighs 1073g according to MSI.

The front side of the card is home to the GeForce RTX and MSI logos printed in white, though do note there are no RGB LEDs anywhere on this card so nothing lights up once the system is powered on.

As for the backplate, this is made of metal as we'd expect, and it offers a relatively large flow through area to allow air to pass though the heatsink.

Power is of course supplied by a single 12V-2X6, with the adapter shown above.

As for video outputs, we find 3x DisplayPort 2.1 and 1x HDMI 2.1.

Driver Notes

  • AMD GPUs were benchmarked with the Adrenalin 24.12.1 driver.
  • Nvidia GPUs (except for RTX 50 series) were benchmarked with the 566.14 driver.
  • RTX 5090 was benchmarked with the 571.86 driver supplied to press.
  • RTX 5080 was benchmarked with the 572.02 driver supplied to press.
  • RTX 5070 Ti was benchmarked with the 572.43 driver supplied to press.

Results are only directly comparable where this exact configuration has been used.

Test System:

We test using a custom built system powered by MSI, based on AMD's Zen 5 platform. You can view the Powered by MSI store on AWD-IT's website HERE.

CPU
AMD Ryzen 7 9800X3D
Motherboard
MSI MPG X870E Carbon WiFi
Memory
64GB (2x32GB) Kingston Fury Beast DDR5 6000MT/s CL30
Graphics Card
Varies
SSD
4TB Kingston NV3 Gen 4 PCIe NVMe
Chassis MSI MPG Gungnir 300R Airflow
CPU Cooler
MSI MAG CoreLiquid i360
Power Supply
MSI MEG Ai1300P
Operating System
Windows 11 23H2
Monitor
MSI MPG 321URX QD-OLED
Resizable BAR
Enabled for all supported GPUs

Comparison Graphics Cards List

  • AMD RX 7900 XTX 24GB
  • AMD RX 7900 XT 20GB
  • Sapphire RX 7900 GRE Nitro+ 16GB
  • AMD RX 7800 XT 16GB
  • Sapphire RX 7700 XT Pulse 12GB
  • Sapphire RX 7600 XT Pulse 16GB
  • Nvidia RTX 5090 FE 32GB
  • Nvidia RTX 5080 FE 16GB
  • Nvidia RTX 4090 FE 24GB
  • Nvidia RTX 4080 Super FE 16GB
  • MSI RTX 4070 Ti Super Ventus 3X 16GB
  • Gigabyte RTX 4070 Ti Gaming 12GB
  • Nvidia RTX 4070 Super FE 12GB
  • Nvidia RTX 4070 FE 12GB
  • Nvidia RTX 4060 Ti FE 8GB
  • Nvidia RTX 3080 Ti FE 12GB
  • Nvidia RTX 3070 Ti FE 8GB

All cards were tested at reference specifications. For factory overclocked cards, this means we manually ‘undo' the overclock via MSI Afterburner or AMD/Intel's built-in tuning tools. Or, for cards like the Sapphire RX 7900 GRE Nitro+, we enable the reference-clocked BIOS instead of the default OC BIOS.

As the RTX 5070 Ti Ventus 3X OC we were sent is a factory OC model, we used MSI Afterburner to ‘undo' the overclock, so it was tested at reference specifications.

Software and Games List

  • Alan Wake II (DX12)
  • Black Myth: Wukong (DX12)
  • Cyberpunk 2077 (DX12)
  • F1 24 (DX12)
  • Final Fantasy XVI (DX12)
  • Forza Horizon 5 (DX12)
  • Ghost of Tsushima (DX12)
  • Horizon Forbidden West (DX12)
  • The Last of Us Part 1 (DX12)
  • A Plague Tale: Requiem (DX12)
  • Ratchet and Clank: Rift Apart (DX12)
  • Returnal (DX12)
  • Senua's Saga: Hellblade 2 (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Starfield (DX12)
  • Star Wars Outlaws (DX12)
  • Total War: Warhammer III (DX11)

We run each benchmark/game three times, and present mean averages in our graphs. We use FrameView to measure average frame rates as well as 1% low values (99th percentile) across our three runs.

Alan Wake 2 is a 2023 survival horror game developed by Remedy Entertainment and published by Epic Games Publishing. A sequel to Alan Wake, the story follows best-selling novelist Alan Wake, who has been trapped in an alternate dimension for 13 years, as he attempts to escape by writing a horror story involving an FBI special agent named Saga Anderson. The game was released for PlayStation 5, Windows, and Xbox Series X/S on 27 October 2023. (Wikipedia).

Engine: Northlight. We test using the High preset, FSR set to native resolution, DX12 API.

Kicking off with Alan Wake 2, at 1440p the RTX 5070 Ti delivers 73fps on average, putting it level with AMD's RX 7900 XT, while it is 6% slower than the RTX 4080 Super.

At 4K, it manages a respectable 41fps in this demanding title, making it 13% faster than the outgoing RTX 4070 Ti Super, while it's now 9% faster than the 7900 XT.

Black Myth: Wukong is a 2024 action role-playing game developed and published by Game Science. The game is inspired by the classical Chinese novel Journey to the West and follows an anthropomorphic monkey based on Sun Wukong from the novel. Black Myth: Wukong was released for PlayStation 5 and Windows on August 20, 2024, with an Xbox Series X/S version to be released at a later date. (Wikipedia).

Engine: Unreal Engine 5. We test using the Cinematic preset, TSR set to 100% render scale, DX12 API.

In Black Myth: Wukong, the RTX 5070 Ti looks fairly decent, hitting 53fps at 1440p, making it 12% faster than the 4070 Ti Super, while it's 5% faster than AMD's current flagship, the RX 7900 XTX.

4K is more challenging, at least without any upscaling, and the 1% lows drop below 30fps, but performance is only 3% behind the RTX 4080 Super, which isn't bad going considering the price difference.

Cyberpunk 2077 is a 2020 action role-playing video game developed and published by CD Projekt. The story takes place in Night City, an open world set in the Cyberpunk universe. Players assume the first-person perspective of a customisable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. Cyberpunk 2077 was released for Microsoft Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020. (Wikipedia).

Engine: REDengine 4. We test using the Ultra preset, FSR disabled, DX12 API.

Next up is Cyberpunk 2077, where the 5070 Ti averages a healthy 112fps at 1440p, putting it basically level with the 4080 Super, while it's 7% faster than the RX 7900 XT.

At 4K, Blackwell GPUs have typically over-performed here and we see that again, this time with the 5070 Ti coming in 20% faster than the 4070 Ti Super – the largest increase we will see today.

Final Fantasy XVI is a 2023 action role-playing game developed and published by Square Enix. The sixteenth main instalment in the Final Fantasy series, it was released for the PlayStation 5 in June 2023, with a Windows version released in September 2024.

Engine: Square Enix in-house engine. We test using the Ultra preset, DLSS/FSR disabled, DX12 API.

As for Final Fantasy XVI, at 1440p the 5070 Ti is once more sandwiched between the 7900 XT and 4080 Super, delivering performance just below the 60fps mark.

4K frame rates get a little more dicey, hitting 35fps, though that's level with the 4080 Super and marks a 13% uplift over the outgoing 4070 Ti Super.

Forza Horizon 5 is a 2021 racing video game developed by Playground Games and published by Xbox Game Studios. The twelfth main instalment of the Forza series, the game is set in a fictionalised representation of Mexico. It was released on 9 November 2021 for Microsoft Windows, Xbox One, and Xbox Series X/S. (Wikipedia).

Engine: ForzaTech. We test using the Extreme preset, DX12 API.

Forza Horizon 5 also shows very similar performance to both the 7900 XT and 4080 Super, with the 5070 Ti hovering around the 160fps mark.

It still does very well at 4K, hitting almost 120fps on average, making it just 4% slower than the 4080 Super. It's also 10% faster than the 4070 Ti Super.

Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan.Ghost of Tsushima was released for the PlayStation 4 in July 2020, and an expanded version for PlayStation 4 and PlayStation 5, subtitled Director's Cut and featuring the Iki Island expansion, was released in August 2021. A Windows version of Director's Cut, developed by Nixxes Software, was released in May 2024. (Wikipedia).

Engine: Sucker Punch in-house engine. We test using the Very High preset, DX12 API.

Ghost of Tsushima is slightly more disappointing as the gains over the 4070 Ti Super are more muted – we're looking at just a 6% uplift at 1440p, making the 5070 Ti 8% slower than the 4080 Super.

Those margins remain identical at 4K too, so performance is also a hair behind the RX 7900 XT.

Horizon Forbidden West is a 2022 action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment. The sequel to Horizon Zero Dawn (2017), the game is set in a post-apocalyptic version of the Western United States, recovering from the aftermath of an extinction event caused by a rogue robot swarm. The game and the Burning Shores expansion were collected together, re-released as Horizon Forbidden West Complete Edition for PlayStation 5 in October 2023, and ported to Windows by Nixxes Software in March 2024. A sequel is in development. (Wikipedia).

Engine: Decima. We test using the Very High preset, DX12 API.

Horizon Forbidden West also shows limited gains over the 4070 Ti Super at 1440p, with just a 7% uplift on show, though the 5070 Ti is on par with the 7900 XTX which is a decent result.

4K is very playable at 67fps on average, making the 5070 Ti 6% slower than the 4080 Super, while it's now 10% faster than the 4070 Ti Super.

The Last of Us Part I is a 2022 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment. A remake of the 2013 game The Last of Us, it features revised gameplay, including enhanced combat and exploration, and expanded accessibility options. It was released for Microsoft Windows in March 2023. (Wikipedia).

Engine: Naughty Dog in-house engine. We test using the Ultra preset, DX12 API.

 

There's more disappointing improvements over the 4070 Ti Super in The Last of Us Part 1, given we see just a 6% gain at 1440p.

That does improve at 4K, this time to a 12% margin, but that's still not enough for the 5070 Ti to overtake AMD's RX 7900 XT.

A Plague Tale: Requiem is an action-adventure stealth game developed by Asobo Studio and published by Focus Entertainment. It is the sequel to A Plague Tale: Innocence (2019), and follows siblings Amicia and Hugo de Rune who must look for a cure to Hugo's blood disease in Southern France while fleeing from soldiers of the Inquisition and hordes of rats that are spreading the black plague. The game was released for Nintendo Switch, PlayStation 5, Windows, and Xbox Series X/S on 18 October 2022. (Wikipedia).

Engine: Asobo Studio in-house engine. We test using the Ultra preset, DX12 API.

Things look better in A Plague Tale: Requiem, though, with the 5070 Ti offering a 12% gain over the 4070 Ti Super at 1440p, while it's 4% faster than AMD's 7900 XTX.

Stepping up to 4K sees the 5070 Ti increase its lead, to a 17% margin over the 4070 Ti Super, and it's less than two frames behind the RTX 4080 Super, which is more like it.

Senua's Saga: Hellblade II is a 2024 action-adventure game developed by Ninja Theory and published by Xbox Game Studios. The game serves as the sequel to Hellblade: Senua's Sacrifice (2017) and is set in 9th century Iceland, drawing inspiration from Norse mythology and culture. Senua's Saga: Hellblade II was released for Windows and Xbox Series X/S on 21 May 2024.

Engine: Unreal Engine 5. We test using the High preset, TSR set to 100% render scale, DX12 API.

As for Senua's Saga: Hellblade 2, here the 5070 Ti delivers 64fps at 1440p, making it 8% faster than the 4070 Ti Super and just 4% slower than the 7900 XTX.

At 4K it's more or less level with AMD's current flagship, while it has increased its lead over its predecessor to an 11% margin.

Starfield is a 2023 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. Announced in 2018, Starfield was delayed several times. The game was released for Windows and Xbox Series X/S on September 6, 2023. (Wikipedia).

Engine: Creation Engine 2. We test using the Ultra preset, with 100% resolution scale, dynamic resolution disabled, DX12 API.

Starfield once again sees the 5070 Ti sit in between the outgoing 4070 Ti Super and AMD's RX 7900 XTX – the Blackwell GPU is 8% faster than the former, but 8% slower than the latter.

4K resolution does scale slightly better on the new GPU, given it now runs 11% faster than the 4070 Ti Super, but it's still a good 8% slower than the 4080 Super.

Total War: Warhammer III is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega. It is part of the Total War series, and the third to be set in Games Workshop's Warhammer Fantasy fictional universe (following 2016's Total War: Warhammer and 2017's Total War: Warhammer II). The game was announced on February 3, 2021 and was released on February 17, 2022. (Wikipedia).

Engine: TW Engine 3 (Warscape). We test using the Ultra preset, with unlimited video memory enabled, DX11 API.

 

We finish up rasterised performance with Total War: Warhammer III, where the 5070 Ti delivers 148fps at 1440p, putting it on par with the RX 7900 XT, while it's 7% slower than the 4080 Super.

At 4K, that gap is cut to just 5% versus the 4080 Super, while we're looking at a 13% gain over the 4070 Ti Super.

Here we present frame rate figures for each graphics card, averaged across all 12 games on test today. These figures can disguise significant variations in performance from game to game, but provide a useful overview of the sort of performance you can expect at each resolution tested.

Across the twelve games tested, the RTX 5070 Ti delivered an average frame rate of 95fps at 1440p, and that makes it 9% faster than the RTX 4070 Ti Super, while it's also 5% ahead of the RX 7900 XT. Versus the RTX 4080 Super, it's 6% slower, while it's also 8% behind the RX 7900 XTX. For those who picked up a mid-range 30 series GPU and are thinking of upgrading, the 5070 Ti delivers a 79% uplift over the 3070 Ti.

As we've seen from the other two Blackwell GPUs so far, the RTX 5070 Ti does scale best at 4K. This time it comes in 12% faster than the 4070 Ti Super, while it's now 7% faster than the RX 7900 XT and just 5% slower than the 4080 Super. The gains over the 3070 Ti also increase to 86%.

Here we take a closer look at the uplift over the 4070 Ti Super – the last 40 series GPU released in this price bracket. At 1440p, the 5070 Ti is 6-13% faster over the twelve games tested.

As mentioned, those margins do tend to increase at 4K, this time with gains ranging from 6-20%, though all but one of the titles tested delivering at least a 10% uplift.

The MSRPs

Using the average frame rate data presented earlier in the review, here we look at the cost per frame using the UK MSRP launch prices for each GPU. Please note this only compares rasterised performance and value.

The good news for the RTX 5070 Ti in terms of value is that it is just 15% slower than the RTX 5080, but 25% cheaper when looking at the UK MSRP – so cost per frame is more competitive. It's still not a clear winner when looking at the 4K data, falling just shy of the likes of the 7800 XT and 7900 GRE, but it is a step in the right direction for the 50 series.

Current retail pricing

Now, things do change somewhat when looking at current street pricing. You'll notice a lot of 40 series GPUs are now missing from this chart as availability has really started to dry up, and I've also excluded the RTX 5090 given it can't even be pre-ordered at the time of writing. Still, the 5070 Ti doesn't look like terrible value – it's not a huge leap forward, but if you can get one at £729, it's clearly better than the RTX 5080.

However, I also included an extra data point, a hypothetical position where the RTX 5070 Ti retails for £900 – based on early indicators from Best Buy and Micro Center in the US, this could be a more realistic situation, at least for the initial period around launch. It doesn't take a genius to work out that value is significantly worse at the higher price point – at £729, the RTX 5070 Ti is competitive at the top of the chart, but at £900 it'd be no better than the RTX 5080 and worse than some last-gen parts like the 4070 and 4070 Super.

Alan Wake 2 is a 2023 survival horror game developed by Remedy Entertainment and published by Epic Games Publishing. A sequel to Alan Wake, the story follows best-selling novelist Alan Wake, who has been trapped in an alternate dimension for 13 years, as he attempts to escape by writing a horror story involving an FBI special agent named Saga Anderson. The game was released for PlayStation 5, Windows, and Xbox Series X/S on 27 October 2023. (Wikipedia)

Engine: Northlight. We test using the High preset, High Ray Tracing preset, FSR set to Quality upscaling, DXR API.

Moving onto ray tracing performance with Alan Wake 2, the top of the chart is dominated by Nvidia GPUs here, and the RTX 5070 Ti slots between the 4070 Ti Super and the 4080 Super, being 9% slower than the latter at 1440p. It is, however, in a totally different league to the RX 7900 XTX.

4K gaming is a real stretch, even when using Quality level upscaling, so you'd likely want to enable frame generation or reduce the render resolution even further.

Multi Frame Generation

Speaking of MFG, we do have a dedicated section exploring DLSS 4 and Multi Frame Generation later in the review, but here's the frame rates that are achievable if you want to enable the technology in Alan Wake 2 at 4K.

Black Myth: Wukong is a 2024 action role-playing game developed and published by Game Science. The game is inspired by the classical Chinese novel Journey to the West and follows an anthropomorphic monkey based on Sun Wukong from the novel. Black Myth: Wukong was released for PlayStation 5 and Windows on August 20, 2024, with an Xbox Series X/S version to be released at a later date. (Wikipedia).

Engine: Unreal Engine 5. We test using the Cinematic preset, Ray Tracing set to Very High, TSR set to 67% render scale, DXR API.

 

Black Myth: Wukong is another punishing title when RT is maxed out, with the 5070 Ti averaging 55fps, though that's very close to the RTX 4080 Super on 57fps.

At 4K, frame rates drop to just 30fps on average, but with 1% lows hitting 27fps. Performance is now level with the 4080 Super, however, which is good to see.

Cyberpunk 2077 is a 2020 action role-playing video game developed and published by CD Projekt. The story takes place in Night City, an open world set in the Cyberpunk universe. Players assume the first-person perspective of a customisable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. Cyberpunk 2077 was released for Microsoft Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020. (Wikipedia).

Engine: REDengine 4. We test using the Ray Tracing: Ultra preset, DXR API. DLSS/FSR are disabled.

As for Cyberpunk, at 1440p the RTX 5070 Ti manages 56fps, giving it a 9% boost over the RTX 4070 Ti Super.

At 4K, that margin increases to 14%, while it's 5% slower than the RTX 4080 Super. As expected, the lead over the RX 7900 XTX is huge, with a 37% differential on show.

Multi Frame Generation

We do have a dedicated section exploring DLSS 4 and Multi Frame Generation later in the review, but here's the frame rates that are achievable if you want to enable the technology in Alan Wake 2 at 4K.

F1 24 is a racing video game developed by Codemasters and published by EA Sports. It is the sixteenth entry in the F1 series by Codemasters. It holds the official licence for the 2023 Formula One and Formula 2 championships. The game was released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Linux (through Valve's Proton compatibility layer) on 16 June 2023. (Wikipedia).

Engine: EGO. We test using the Ultra High preset, High ray tracing quality, DXR API. DLSS/FSR are disabled.

Now in F1 24, at 1440p we see the RTX 5070 Ti neck-and-neck with the RTX 4080 Super, while it's still 5% faster than the RX 7900 XTX but with much better 1% lows.

The lead over the 7900 XTX stretches to 13% at 4K, while the 5070 Ti is 17% faster than the 4070 Ti Super.

Ratchet & Clank: Rift Apart is a 2021 third-person shooter platform game developed by Insomniac Games and published by Sony Interactive Entertainment for the PlayStation 5. It is the ninth main installment in the Ratchet & Clank series and a sequel to Ratchet & Clank: Into the Nexus. Rift Apart was announced in June 2020 and was released on June 11, 2021. A Windows port by Nixxes Software was released on July 26, 2023. (Wikipedia).

Engine: Insomniac Games in-house engine. We test using the Very High preset, Very High ray tracing, DXR API. DLSS/FSR are disabled.

Ratchet and Clank is next and this title shows more disappointing gains over the 4070 Ti Super, given we're looking at just a 5% advantage at 1440p.

Now this does increase to 7% at 4K, though that's a difference of just 3fps. The Blackwell GPU is also 10% slower than the 4080 Super.

Returnal is a 2021 roguelike video game developed by Housemarque and published by Sony Interactive Entertainment. It was released for the PlayStation 5 on April 30, 2021 and Windows on February 15, 2023. The game follows Selene Vassos, an astronaut who lands on the planet Atropos in search of the mysterious “White Shadow” signal and finds herself trapped in a time loop. (Wikipedia).

Engine: Unreal Engine 4. We test using the Epic preset, Epic ray traced shadows and reflections, DXR API. DLSS/FSR are disabled.

Next we have Returnal, where at 1440p the 5070 Ti averages 94fps, putting it within touching distance of the 4080 Super, while it's also 8% faster than the 7900 XTX.

At 4K it's even closer to the 4080 Super, being just 4% slower, while it also offers a 15% uplift over the 4070 Ti Super.

Shadow of the Tomb Raider is a 2018 action-adventure video game developed by Eidos-Montréal and published by Square Enix's European subsidiary. It continues the narrative from the 2015 game Rise of the Tomb Raider and is the twelfth mainline entry in the Tomb Raider series, as well as the third and final entry of the Survivor trilogy. The game was originally released worldwide for PlayStation 4, Windows, and Xbox One. (Wikipedia).

Engine: Foundation Engine. We test using the Highest preset, RT Ultra Shadows, DXR API. DLSS/FSR are disabled.

Next is Shadow of the Tomb Raider where, with everything maxed at 1440p, the RTX 5070 Ti delivers 136fps, making it 20% faster than the 7900 XTX, despite the fact the game only uses ray traced shadows.

At 4K, the 5070 Ti is still good for 75fps, putting it 5% behind the 4080 Super, while it's 12% faster than the 4070 Ti Super.

Star Wars Outlaws is a 2024 action-adventure game developed by Massive Entertainment and published by Ubisoft. Set in the Star Wars universe between the events of The Empire Strikes Back (1980) and Return of the Jedi (1983), the story follows Kay Vess, a young scoundrel who assembles a team for a massive heist in order to pay off a crime syndicate. Star Wars Outlaws was released for PlayStation 5, Windows, and Xbox Series X/S on August 30, 2024.

Engine: Snowdrop. We test using the Ultra preset but with Nvidia RTXDI disabled, DXR API. DLSS/FSR are disabled.

Finally, we close with Star Wars Outlaws, a more disappointing game given the relative gains over the 4070 Ti Super are meagre – just 4% at 1440p, for instance, making it 13% slower than the 4080 Super.

Likewise, at 4K, frame rates drop considerably with the 1% lows below 30fps, but we're still only looking at a 5% gain over the 4070 Ti Super.

Ray tracing 8-game average FPS

Here we present frame rate figures for each graphics card, averaged across all 8 ray traced games on test today. These figures can disguise significant variations in performance from game to game, but provide a useful overview of the sort of performance you can expect at each resolution tested.

Overall ray tracing performance scales very similarly to the rasterised numbers we looked at earlier in the review. On average, at 1440p the 5070 Ti is 11% faster than the 4070 Ti Super, making it 6% slower than the 4080 Super but it's clearly better than anything AMD has to offer – coming in 31% faster than the 7900 XTX. Gains over the two generations-old 3070 Ti show sizable gains too, with over double the performance on offer.

At 4K, the gains over the 4070 Ti Super now stand at 12% on average, with a 32% lead over the 7900 XTX. Performance is also roughly 2.5x better than the 3070 Ti, though a large part of that is no doubt down to the fact the 8GB card can't really play ray traced games at 4K.

Cost per frame, launch MSRP data

Please note this only compares ray traced performance and value.

Ray traced cost per frame paints the RTX 5070 Ti in a very positive light – it's the best value GPU we have seen for ray tracing, at least when looking at the MSRPs. It's a 12% improvement over the RTX 5080 at 4K, for instance.

Cost per frame, current pricing data

Once again, the picture changes when looking at current street pricing, and this data does assume the 5070 Ti will land at £729, which remains to be seen. But if that is the case, it will still be the clear value leader for ray tracing cost per frame.

However, if we factor in the hypothetical £900 price point again, value slips down the table – not as dramatically this time, given it'd still make more sense than any of the AMD competition when it comes to ray tracing, but the 5070 Ti would clearly not be nearly as competitive at this higher price point.

DLSS Multi Frame Generation

Next, we give a few examples of the sort of frame rates – and latency numbers – you can expect when using Multi Frame Generation (MFG) with the RTX 5070 Ti. This isn't going to be as complete an analysis as per our RTX 5090 review, so please do check out that content if you are interested.

The first thing to point out is that the experience using MFG at 4K isn't nearly as satisfactory as we saw from the RTX 5080 and RTX 5090, and that's for one simple reason – the base frame rate is considerably lower. That impacts latency, as if the 5070 Ti can only hit 30-40fps before MFG is enabled, latency will only get worse once the various frame gen settings are enabled.

Because of that, we've also tested at 1440p, where base frame rates are much higher, resulting in lower latency. Of course, MFG still increases latency relative to only using Super Resolution, but it's more manageable at this resolution.

We can see the same in Cyberpunk 2077 – at 4K, when only using Super Resolution Performance mode at 4K, the 5070 Ti delivers 45fps baseline. Whacking on MFG will give frame rates hitting up to 144fps when using MFG 4X, but the latency is approaching 60ms in that instance.

Drop to 1440p, however, and the 5070 Ti can do 67fps baseline when using Super Resolution Balanced mode, so latency has a much lower starting point, and as such only tops out at 44ms when using MFG 4X. It's still not perfect, as we pointed out in our RTX 5090 review – traditionally, latency should go down as frame rate increases, not up, but it's worth keeping in mind.

Of course, some games are easier to run than others, and Hogwarts Legacy is no problem to use at 4K with MFG, given the frame rate is already at 120fps when only using Super Resolution Performance mode – as such, the latency hit to MFG isn't so noticeable, topping out at 34ms, while frame rates hit 281fps on average.

Performance versus RTX 4070 Ti Super

We also re-tested the RTX 4070 Ti Super in these games, being an Ada GPU, it is limited to using ‘Frame Generation' instead of ‘Multi Frame Generation', i.e. the insertion of one AI-generated frame rather than up to three on the RTX 50 series. As such, that means you can get significantly higher frame rates with the 5070 Ti Super – roughly twice the frame rate. Obviously this is dependent on the game supporting Frame Gen, and these aren’t the raw performance increases we saw earlier in the review, but it’s worth pointing out if MFG is a feature you might value.

Here we present a range of AI and productivity benchmarks, designed to offer insight into the sort of workloads that might be undertaken by someone purchasing this calibre of GPU.

Starting with our Stable Diffusion XL FP16 image generation test, here the RTX 5070 Ti delivers just a 5% gain over the RTX 4070 Ti Super, while it's 21% slower than the RTX 4080 Super.

As we saw in our RTX 5080 review, though, there are more positives to take from the AI Text Generation test, with the RTX 5070 Ti delivering gains of over 13-15% compared to the RTX 4070 Ti Super.

Half precision performance in Geekbench AI Pro continues to be a strong point for Blackwell GPUs, as this is another 15% gain over the 4070 Ti Super while it's even on par with the RTX 4090.

Blender render performance only shows very small gains over the 4070 Ti Super, however, in the region of 6%, though it's still over double the performance of AMD's flagship.

V-Ray GPU Benchmark is more impressive, however, when using the RTX path. Here, the RTX 5070 Ti is 21% faster than the 4070 Ti Super and even nudges ahead of the 4080 Super.

Here we present the average clock speed for each graphics card while running A Plague Tale: Requiem for 30 minutes. We use GPU-Z to record the GPU core frequency during gameplay. We calculate the average core frequency during the 30 minute run to present here.

Given I've not tested other RTX 5070 Ti models as part of this review, for reference I have compared clock speed behaviour of the other Blackwell GPUs on the market – the RTX 5080 and RTX 5090. As you can see, overall behaviour is very consistent from all three GPUs, with no large spikes or dips. The RTX 5080 clocks the highest, though it's not miles ahead of the 5070 Ti, while the 5090 clocks the lowest.

Over our thirty minute stress test, the 5070 Ti averaged 2694MHz, roughly 30MHz lower than the 5080. It'll be interesting to see how far Nvidia's partners can push this with their factory OC boards.

For our temperature testing, we measure steady-state GPU temperatures under load. A reading under load comes from running A Plague Tale: Requiem for 30 minutes.

We don’t yet have comparisons for thermal performance, but the Ventus 3X delivers decent results out of the box, hitting just under 66C on the GPU and 74C on the memory.

We take our noise measurements with the sound meter positioned 1 foot from the graphics card. I measured the noise floor to be 32 dBA, thus anything above this level can be attributed to the graphics cards. The power supply is passive for the entire power output range we tested all graphics cards in, while all CPU and system fans were disabled. A reading under load comes from running A Plague Tale: Requiem for 30 minutes.

The downside is the Ventus 3X isn't the quietest card I've tested. Under load, the fans span up to 58%, or 2090rpm, producing a fair bit of noise, and my sound meter recorded 40dBa. I'd argue you could definitely lower this as the temperatures are well within safe limits – it seems MSI wanted to play things safe by opting for higher noise levels.

Here we present power draw figures for the graphics card-only, on a per-game basis for all twelve games we tested at 1080p. This is measured using Nvidia's Power Capture Analysis Tool, also known as PCAT. You can read more about our updated power draw testing methodology HERE.

Per-Game Results at 1080p:

Click to enlarge.

12-Game Average at 1080p:

Power draw at 1080p is well below the rated 300W TGP, but interestingly it is actually higher than the RTX 5080!

Ray tracing results

As a bonus, we now include the power figures for all eight games we test with ray tracing enabled.

8-Game ray tracing average:

With ray tracing enabled, power creeps up to 259W, roughly on par with the RTX 5080.

Here we present power draw figures for the graphics card-only, on a per-game basis for all twelve games we tested at 1440p. This is measured using Nvidia's Power Capture Analysis Tool, also known as PCAT. You can read more about our updated power draw testing methodology HERE.

Per-Game Results at 1440p:

Click to enlarge.

12-Game Average at 1440p:

At 1440p, we can still see average power draw coming in within 1W of the RTX 5080, which was not what I expected given the 5070 Ti has a TGP that's 60W lower than its sibling.

As you can see when directly comparing the 5070 Ti to the 5080 over the twelve games tested, there's very little to split the two cards – power draw is basically a match in all situations.

Ray tracing results

As a bonus, we now include the power figures for all eight games we test with ray tracing enabled.

8-Game ray tracing average:

With ray tracing at 1440p, the 5070 Ti pulls 276W on average – still just 7W behind the RTX 5080.

Here we present power draw figures for the graphics card-only, on a per-game basis for all twelve games we tested at 2160p (4K). This is measured using Nvidia's Power Capture Analysis Tool, also known as PCAT. You can read more about our updated power draw testing methodology HERE.

Per-Game Results at 2160p (4K):

Click to enlarge.

12-Game Average at 2160p (4K):

It's only at 4K do we see the RTX 5080 pulling away slightly, but it's still only drawing 10W more on average than the 5070 Ti. The new card averaged 283W, which is below the 300W TGP, but I wasn't expecting to see such a small delta between itself and the 5080.

Once again, directly comparing power draw from the two cards shows there's really not much in it, and the 5070 Ti actually draws more power in certain games, like Forza Horizon 5 and Ghost of Tsushima. I wonder if this is due to the RTX 5070 Ti being slightly lower quality silicon, so it requires a more aggressive voltage/frequency curve, but it's hard to say for definite.

Ray tracing results

As a bonus, we now include the power figures for all eight games we test with ray tracing enabled.

8-Game ray tracing average:

Power draw hits 291W with ray tracing enabled, which now comes in just under 20W less than the RTX 5080.

Using the graphics card-only power draw figures presented earlier in the review, here we present performance per Watt on a per-game basis for all twelve games we tested at 1080p.

Per-Game Results at 1080p:

Click to enlarge.

12-Game Average at 1080p:

Performance per Watt is on par with the RTX 4090 at 1080p, but lags behind the RTX 5080.

Ray tracing results

As a bonus, we now include the power figures for all eight games we test with ray tracing enabled.

8-Game ray tracing average:

Even with ray tracing enabled, the 5070 Ti doesn't make any real improvement over the 40 series.

Using the graphics card-only power draw figures presented earlier in the review, here we present performance per Watt on a per-game basis for all twelve games we tested at 1440p.

Per-Game Results at 1440p:

Click to enlarge.

12-Game Average at 1440p:

Efficiency at 1440p sees the RTX 5070 Ti deliver performance per Watt that is 14% lower than the RTX 5080.

Ray tracing results

As a bonus, we now include the power figures for all eight games we test with ray tracing enabled.

8-Game ray tracing average:

With ray tracing enabled, that gap narrows slightly, but the 5070 Ti is still 12% less efficient than the 5080.

Using the graphics card-only power draw figures presented earlier in the review, here we present performance per Watt on a per-game basis for all twelve games we tested at 2160p (4K).

Per-Game Results at 2160p (4K):

Click to enlarge.

12-Game Average at 2160p (4K):

Lastly, 4K efficiency sees the RTX 5070 Ti on par with the RTX 5090 and 4070 Super. The RTX 5080 remains the most efficient GPU tested to-date, delivering 15% better performance per Watt than the RTX 5070 Ti.

Ray tracing results

As a bonus, we now include the power figures for all eight games we test with ray tracing enabled.

8-Game ray tracing average:

It's a similar story with ray tracing enabled, with the 5080 clear at the top of the chart.

We measure system-wide power draw from the wall while running A Plague Tale: Requiem for 30 minutes (4K resolution).

For a quick look at total system power draw, we measured 435W at the wall when running A Plague Tale: Requiem at 4K.

For our manual overclocking tests, we used MSI Afterburner. Our best results are as below.

Considering the RTX 5080 proved very fruitful in terms of overclocking, I was keen to see how the 5070 Ti would compare – after all, both GPUs are built on the same GB203 die.

While the Ventus 3X model does not allow for increased power limit, I was still able to maximise the memory slider, while I added 420MHz to the GPU core, resulting in a real-world frequency of around 3150MHz.

This resulted in big gains in Cyberpunk, with a 12% uplift, though the difference was 7% in A Plague Tale: Requiem, but that's still respectable. In Hellblade 2, we're looking at a 9% performance uplift, so I'd say that is well worth doing if you pick up an RTX 5070 Ti.

Since we made no power adjustments, real-world power draw remained the same as stock, resulting in a net efficiency gain.

As the third RTX 50 series GPU to hit the market, today we have analysed Nvidia's RTX 5070 Ti. It's been fascinating to see what sort of performance is on offer at the claimed £729/$749 MSRP, given the RTX 5080 and RTX 5090 are eye-wateringly expensive.

Its price – and name, of course! – means the RTX 5070 Ti is positioned as the direct successor to the RTX 4070 Ti Super, and the performance gains follow a similar trend to what we saw when comparing the RTX 5080 to the RTX 4080 Super. In short, we're looking at a 12% average performance boost at 4K, while it's 5% slower than the RTX 4080 Super and 7% faster than AMD's RX 7900 XT.

The RTX 5070 Ti is certainly capable of 4K gaming, especially if you enable upscaling, but it wouldn't surprise me if most prospective buyers were planning on pairing it with a high refresh 1440p screen. At that resolution, the relative gains over the 4070 Ti Super do shrink to just 9% on average, while it's 6% slower than the 4080 Super, but still faster than the RX 7900 XT by 5%.

When enabling ray tracing, the RTX 5070 Ti out-performs AMD's current flagship, the RX 7900 XTX, delivering performance that's 32% better, an expected result given Nvidia's dominance in this area. Scaling is otherwise very similar when compared to Nvidia's own GPUs though, as the RTX 5070 Ti is still 12% faster than the 4070 Ti Super at 4K – the exact same margin observed in rasterisation performance.

Those sorts of performance gains gen-on-gen are hardly cause for wild celebration, but I do believe there's more reason to be positive about the RTX 5070 Ti than there was for the RTX 5080. For one, this new Blackwell GPU is 15% slower than its bigger brother, yet the MSRP is 25% lower, so that makes the RTX 5070 Ti the best value 50 series GPU yet.

Additionally, it gets a lot closer to the RTX 4080 Super than the RTX 5080 did to the 4090. It's still not quite there, being 5% slower on average, but the differences are even smaller in certain games – and the thought of circa-4080 Super performance for £729 doesn't sound too bad.

However, I was surprised to see a backwards step when it comes to efficiency. Nvidia officially rates the RTX 5070 Ti for 300W, though over my testing it averaged 283W at 4K. The RTX 5080 only drew 10W more on average however, and in fact I actually saw higher power draw from the 5070 Ti in certain games. I'd theorise that, as a cutdown GB203 die, RTX 5070 Ti could be lower quality silicon so it requires a more aggressive voltage/frequency curve, but it's hard to say for definite.

In any case, power draw being so close to the RTX 5080 while performing worse means that efficiency has regressed, with the 5070 Ti offering performance per Watt that's 13% lower. It's not the direction we would expect, as usually the lower-power GPUs are more efficient, so it'll be fascinating to see how the RTX 5070 (non-Ti) performs in this regard.

Overclocking is a strong point for this GPU, though. I was impressed by how much headroom the RTX 5080 had to offer in my recent roundup, and things are no different for the RTX 5070 Ti. I was able to max out the memory slider in MSI Afterburner, while increasing real-world clock speed to around 3150MHz. This resulted in gains of 12% over stock in Cyberpunk 2077, though that was a best case scenario – A Plague Tale: Requiem saw a 7% fps boost, while that increased to 9% in Hellblade 2. Regardless, that's a heck of a lot more untapped OC potential than we've come to expect in recent years, so it's definitely worth doing if you pick up one of these cards.

Nvidia also points to its new DLSS 4 technology, and specifically Multi Frame Generation (MFG), as a key selling point for the RTX 50 series. Having used it on both the RTX 5090 and RTX 5080 so far, I found the overall experience slightly different with the RTX 5070 Ti, in the sense that I don't believe MFG is a good fit for this card at 4K. That's for the simple reason that the base frame rate is that bit lower than on a 5080, resulting in higher latency. In my experience, MFG works best on the 5070 Ti at 1440p where you will have a much higher base frame rate, so the latency impact is not nearly so problematic. Don't get me wrong, MFG is still a good feature to have, but it's not a silver bullet for the Blackwell card, so don't be expecting to run path traced Cyberpunk at 4K/240Hz on this GPU.

All in all, while clearly not anything special, the RTX 5070 Ti is a solid-enough GPU launch, though it's hard to be more effusive than that. I do think it is a more attractive overall package than the RTX 5080, given it has improved the value proposition by a reasonable amount, offering performance that's more or less at RTX 4080 Super levels, this time for £729 – at least in terms of the MSRP. It also helps that the suggested pricing has dropped compared to the RTX 4070 Ti Super, given that GPU launched at £769 about a year ago. It's not exactly a game-changer, but this new card offers a modest performance boost at a lower price, and that is always a welcome change.

We are again hearing that stock will be extremely limited at launch, however, so attempting to buy a 5070 Ti in the coming weeks will almost certainly be a frustrating experience. Early retail listings have also brought the MSRP itself into question, with both Best Buy and Micro Center seeing inflated pricing ahead of launch – we were told this Ventus 3X model is an MSRP card, for instance, but Micro Center has it for pre-order at $910.

We would typically expect to see inflated pricing around the initial launch period, but we've also been told to expect supply to pick up as we head into March, so fingers crossed that will help stabilise prices. It goes without saying that the overall value and appeal of the RTX 5070 Ti would diminish significantly if real-world pricing is consistently 20% higher than MSRP, but that's something we will keep a close eye on over the coming weeks and months.

In any case, anyone considering this calibre of GPU may also want to wait and see what AMD's RDNA 4 lineup will bring to the table, with an announcement set for February 28th. We anticipate AMD will introduce a competitor in this market segment, but we'll have to wait and see what exactly materialises.

RTX 5070 Ti is launching at retail tomorrow, February 20th, with prices starting at £729/$749. Nvidia sent the following UK retail links for cards which should hit the MSRP:

    1. ASUS Prime: Scan, CCL, OCUK
    2. ASUS Prime OC: Scan, CCL, Ebuyer, OCUK
    3. ASUS TUF: Ebuyer
    4. Gigabyte Windforce OC: Scan
    5. MSI Ventus 3X OC: Ebuyer, Scan

Pros

  • Capable GPU for 1440p and 4K gaming.
  • Some improvement to cost per frame and overall value versus the RTX 4070 Ti Super.
  • Best value 50 series GPU yet, being 15% slower but 25% cheaper than the RTX 5080.
  • £40 price drop compared to the RTX 4070 Ti Super.
  • Certain productivity benchmarks showed bigger-than-expected performance improvements.
  • Solid overclocking headroom.
  • DLSS 4 has improved Ray Reconstruction and Super Resolution scaling.
  • Multi Frame Generation enables higher frame rates than would otherwise be possible.

Cons

  • Only limited gains over RTX 4070 Ti Super.
  • Efficiency has taken a step backwards compared to the RTX 5080.
  • RX 7900 XT is competitive for rasterisation (but falls off in basically every other area).
  • Prospective buyers may want to wait and see what RDNA 4 can bring to the table.

KitGuru says: The gains may not be particularly exciting, but the RTX 5070 Ti is both faster and cheaper than its direct predecessor (at least in terms of MSRP), and that is a good thing. It will be fascinating to see how AMD plans to compete in this market segment over the coming weeks.

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