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GTX460 SLi overclocked, mated and put in context

The Game Changes as Screens Stop Growing

While noticing that PC games seemed far too easy to rip off, those pesky gamer developers also decided that the console market was bigger than the PC gaming market and that creating games to run ‘natively' above 1080p was a serious waste of resource.

In KitGuru's experience, competitive gamers don’t seem to give a crap about AA. Go to any tournament like Multiplay’s i40 and you will see an army of hardcore gamers running with their resolutions and image quality settings down as low as they can reasonably go, just to squeeze a few more FPS from a game engine.

Then there's the screens people actually buy.

Think about all the other KitGuru readers you know. We'd guess that almost all of them has a 22″ to 28″ screen. With gaming resolutions levelling off around the 1920×1080 mark and almost no one using full blown 30″ panels, the race to show performance differences through additional GPUs has evolved.

Changes to one side, the technology is definitely starting to work well.

With the Radeon HD 5000 and GTX400 series of cards, KitGuru's lab-monkeys are now surprised when SLi/CrossFire doesn't work perfectly, straight out of the box. There's been a lot of progress and there will continue to be progress, but will AMD and nVidia walk the same path?

EVGA GTX460 SLi offers improved support. See. They're supporting each other. Nice.


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